Anti Scent System Is a Laughable Disaster

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Anti Scent System Is a Laughable Disaster

Postby Ø » Thu Nov 30, 2023 1:29 am

HarryDresden wrote:
Ø wrote:
Halbertz wrote:Reddit spacing - don't read.


isthis betterfor youor do ineedtogoback to the90swiththe1337speak


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Re: Anti Scent System Is a Laughable Disaster

Postby Robben_DuMarsch » Thu Nov 30, 2023 5:34 am

I like this thread, it's funny.
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Re: Anti Scent System Is a Laughable Disaster

Postby vatas » Fri Dec 01, 2023 12:25 pm

Root issue: Sprucecaps can't tell if they lost stuff to a crime or a bug because people can run around with 10k INT*Stealth.

Core solution: make crimes leave something that everybody can see. Require high PER*Exploration to actually track the perpetrator.
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Re: Anti Scent System Is a Laughable Disaster

Postby Sevenless » Fri Dec 01, 2023 8:14 pm

vatas wrote:Root issue: Sprucecaps can't tell if they lost stuff to a crime or a bug because people can run around with 10k INT*Stealth.

Core solution: make crimes leave something that everybody can see. Require high PER*Exploration to actually track the perpetrator.


/thread

Although the one thing I'd add is I feel tracking should be on by default, toggled off if wanted (I argue toggles should be server side not client side so you only need to turn it off once). Would help prevent the bug reports by making it a bit more intuitive.
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