+Quality from quests is game breaking tbh

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Re: +Quality from quests is game breaking tbh

Postby SnuggleSnail » Tue Oct 15, 2024 2:40 am

Bump.

I'm one of the people who actually likes playing late world, but don't even really see it as an option on the table if an infinite quality grind with no time gates exists. If world 16 is gonna be the long world as planned, please change this mechanic before people abuse it.
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Re: +Quality from quests is game breaking tbh

Postby noindyfikator » Tue Oct 15, 2024 6:52 am

They wanted to make w15 permanent with 250ql+ water. Don't think they care but overall good suggestion
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Re: +Quality from quests is game breaking tbh

Postby stya » Tue Oct 15, 2024 7:31 am

Quests need a serious nerf in general to:
- how many you can do per day, so villagers stop perma questing early and actually do something useful
- the lp amount you can get (sorry people rushing rage in the early hours)
- the max increase in quality to the area

Then questing will be what it should be, a niche activity instead of a no-life/bot activity.
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Re: +Quality from quests is game breaking tbh

Postby SnuggleSnail » Tue Oct 15, 2024 7:54 am

Ye, questing is a bit strong early, especially since only nolifers can really take advantage of it. IMO rewards should be focused on EXP, since beyond a certain point having more EXP barely matters.

I'd like to emphasize how bad specifically questing for quality. If you care about trade/comparing stats/comparing qualities/PVP then quested qualities completely ruins those activities on a long timeline for nearly everybody.

I can be a bit hyperbolic sometimes when I think mechanics are bad, but quested quality is genuinely game breaking if people choose to abuse it.
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Re: +Quality from quests is game breaking tbh

Postby Dawidio123 » Tue Oct 15, 2024 1:00 pm

SnuggleSnail wrote:Ye, questing is a bit strong early, especially since only nolifers can really take advantage of it. IMO rewards should be focused on EXP, since beyond a certain point having more EXP barely matters.

I'd like to emphasize how bad specifically questing for quality. If you care about trade/comparing stats/comparing qualities/PVP then quested qualities completely ruins those activities on a long timeline for nearly everybody.

I can be a bit hyperbolic sometimes when I think mechanics are bad, but quested quality is genuinely game breaking if people choose to abuse it.

Early game questing makes me want to crawl my eyes out because it's basically mandatory to keep up and it's just a dumb system overall to get lp, yeah just do these random tasks for a RANDOM chance to get a RANDOM amount of lp, got 3 good quests for 3-4k lp early on? Here you go, you have rage now. Got jackshit? Haha keep questing loser.

But lategame questing is SO MUCH FUCKING WORSE, thank god i don't play long-term.
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Re: +Quality from quests is game breaking tbh

Postby vatas » Tue Oct 15, 2024 2:34 pm

Some stray ideas:

1.) Non-tangible quest rewards (not a Gilding Leaf/Rock, for an example) could be replaced with some kind of soulbound/accountbound special currency thing. Spend this currency in more controlled way to achieve many of the current in-tangible effects.

2) You could donate this currency (or something else) into a global treasury for global base quality buffs. Some kind of in-game "prestige" system, possibly something as simple/non-impactful like a leaderboard. Have everyone thank "Mr. Poopybutthole" or something for being the top contributor for the "lets make bears base q200 again" -campaign.
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Re: +Quality from quests is game breaking tbh

Postby Naimad » Tue Oct 15, 2024 3:26 pm

Why not make task rewards challenge coins.
Challenge Coins can be exchanged at an NPC or in a separate character tab for a global quality bonus of the player's choosing.
It would be up to the player what to spend the coins on, whether it would be the quality of sand +1, 2, 3, or the quality of animals or water.
With each subsequent level, the required amount of coins increases
Like Credos Forager, which improves global quality.

Alternatively, quality can be raised globally for all villagers and the entire village community works towards a common goal of increasing the desired statistics. He collects coins and then, in some Slavic ritual, makes an offering to the gods for the purpose of bous in a given field. Bonuses can always be global permanently. Another option is a global time bonus. For example, the village gains +25% quality of caught fish in the next 48 hours.
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Re: +Quality from quests is game breaking tbh

Postby Nocturnal-Rainbows » Tue Oct 15, 2024 3:36 pm

Dawidio123 wrote:Early game questing makes me want to crawl my eyes out because it's basically mandatory to keep up and it's just a dumb system overall to get lp, yeah just do these random tasks for a RANDOM chance to get a RANDOM amount of lp, got 3 good quests for 3-4k lp early on? Here you go, you have rage now. Got jackshit? Haha keep questing loser.

The randomness of the awards is what makes it particularly disgusting. You can do multiple quests and get the absolute shittest rewards of all time or, as you pointed out, you can hit it big and now you've just gained a retardedly good advantage and for what? For getting a good luck streak?
Naw man, that shit is indefensible. Questing is one of those things I've wanted to see get changed for a while and I'm still holding out hope that eventually something will be done about it.

Perhaps giving a fixed set of rewards would be the answer.
I'm not gonna lie though, I don't quest much. Yeah, I fall behind because I avoid it, but doing credo quests already kills my interest, if I add in doing those boring fucking fetchquests and running back and forth waving to trees and going for naked swims and crafting artifacts and catching big fish for the regular quest stuff I'd lose my fucking mind and burn out all the quicker.
Also, I'm unlucky by nature so I always seem to get strings of shit rewards followed by 1 mediocre - decent reward, followed by another string of shit rewards. Then I talk to my mates who are doing the same and they've gained like 20k lp early on just from doing a few quests....zzzz, it's fucking retarded.
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Re: +Quality from quests is game breaking tbh

Postby Naimad » Tue Oct 15, 2024 3:41 pm

A temporary increase in a selected stat (e.g. +25% for 24/48 hours) will make more players willing to complete tasks for the entire village community.
A good solution may be:
Activation of tasks (+25% to the quality of hunted mammoths, killer whales, bears...) The village has a certain time to complete the appropriate number of tasks. The number of tasks will depend on the number of players belonging to the village... the more players, alts, the more tasks must be completed to claim the reward.
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Re: +Quality from quests is game breaking tbh

Postby stya » Tue Oct 15, 2024 6:15 pm

Naimad wrote:A temporary increase in a selected stat (e.g. +25% for 24/48 hours) will make more players willing to complete tasks for the entire village community.
A good solution may be:
Activation of tasks (+25% to the quality of hunted mammoths, killer whales, bears...) The village has a certain time to complete the appropriate number of tasks. The number of tasks will depend on the number of players belonging to the village... the more players, alts, the more tasks must be completed to claim the reward.


We don't need more convoluted ideas that will just be exploited in another way. We need a simple nerf, no need to waste more dev time on quests.
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