SnuggleSnail wrote:I know it's off topic, but this line alone should be enough to invalidate nearly everything you've ever said in C&I. I've literally never seen this done once. I'm sure it HAS happened, but the statement is so absurdly out of line with reality it makes it obvious nothing you say is based on live experience. You're just saying stuff.
Reiber wrote:the safe pali is what allows the bearcape militia to even make the move and run out,
cause otherwhise, between them noticing, that you have more hhp than the 4 of them combined, and frameperfectly time your watersips. and your goonsquad clicking on your local thingwall, they have 43 seconds before your 8 buddyos teleport to their front door.
and from that point on, you wont have hermit militas anyomore. cause they know if they fall out, they get hounded down by teleporting nitwits, and the chase goes for however long untill they die.
you need a way to end combat in defensive engagements, on your term.
if they where so useless, people wouldnt bother blockating them before looking for fights.
also. i have seen more people escape from you through ngates than you have knocked this world.
and lastly. every mechanic in this game punishes spuces more than it aids them, thats the name of the game.
85% of all built watermills where roadblocks.
2% where not, and where actually used for their intended purpose,
50% of those left a hole in the pali and ended up with the village getting razed.
fuck , spuces run confusedly intoo vgates while in combat, lock themself out of their own claim, or leave holes in their walls, about as often as one of them figures out how you build a palisade.
SnuggleSnail wrote:Everybody wants things to be more dangerous for murderhobos, but get freaked out at the prospect of things being 1% more dangerous for them even if it means murderhobos are x10 worse off. Loss aversion bias, crunge
SnuggleSnail wrote:
There's 4 or 5 other people in the willig with similar piles, although I think we're kindof outliers in that we actually use mrage and tryhard to setup kills instead of KO. Anyway, weirdflex over
SnuggleSnail wrote:Sevenless wrote:
I think your willig is one of the very few in that weird deadzone where people are living there that are probably good enough to not retard kill themselves with an airlock, but also not good enough at running that they might actually use them.
With that in mind, how many times in the last 2 years or so have you escaped PVP because of an airlock? I know for sure the answer for most village is 0 with a rounding error, but like I said you guys are goldilocks zone for this so I'm not just leading you to an implication here actually just curious
Sevenless wrote:Personally once like 5 worlds ago, actually managed to get Berthadin stuck in our airlock and it was pretty funny. Whoever vigi called to knock him let him out in the shenanigans that resulted though.
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