Crafting Precision Mode Example Implementation and Use Case

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crafting Precision Mode Example Implementation and Use C

Postby FaithfulToadd » Tue Feb 10, 2026 4:53 am

Support some version of this, as discussed elsewhere.

I only skimmed over the specific implementation ideas, but some version of this has been requested at least since they added Bug Collections and similar items.
Howdy!
User avatar
FaithfulToadd
 
Posts: 157
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Re: Crafting Precision Mode Example Implementation and Use C

Postby reqvaa » Tue Feb 10, 2026 6:14 am

Like this? )

Nurgling client have that
You do not have the required permissions to view the files attached to this post.
reqvaa
 
Posts: 36
Joined: Sat Dec 15, 2012 10:17 am

Re: Crafting Precision Mode Example Implementation and Use C

Postby NightMind » Thu Feb 12, 2026 5:16 pm

reqvaa wrote:Like this?

yeah like that!
NightMind
 
Posts: 58
Joined: Tue Aug 23, 2011 2:37 pm

Re: Crafting Precision Mode Example Implementation and Use C

Postby caz » Thu Feb 12, 2026 8:29 pm

ekzarh wrote:Even better if it would show stats for precise ingredient set which current char already crafted once. Somewhat like alchemy(?). Exact stats can't be known before crafting, but FEP percentage and Hunger probably can. Would save lots of tedium figuring which ingredients/spices are optimal.

Something similar for smoking would be awesome too. UI-wise maybe right clicking smoke shed with meat on cursor opens popup with known smoking results per wood type.

This is cool too
Image
User avatar
caz
 
Posts: 484
Joined: Fri Jul 16, 2010 7:27 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot] and 54 guests