>>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby linkfanpc » Thu Sep 11, 2025 3:30 am

Rebs wrote:Yes, the game should play more like DayZ or Rust.


You're not cut out for this game, so go back to DayZ and Rust. There are more than enough of those games to satiate your playstyle/genre preference. There's only one H&H to satiate mine, and we play it because it's slow-paced, it's a long path, it's different. Trying to change it is just foolish and weird when you have so much to choose from and we don't, honestly even moreso than PvE advocates since at least they want to keep the core of the game intact.

It's not just that this game isn't for you, just like it isn't for people who want no PvP, you straight up don't like this game and are coping. I'm willing to bet you're one of those guys that logs onto dayz just to raid bases and never has any interesting interactions with people and you're just malding that you can't do that here without actually interacting with the game a lot. You're also using "game should be" instead of "i wish the game were" a lot implying you think you know better which is pretty cringe.

If your only point is that the game gets too boring after one or two months and there needs to be something to shake that up, yeah, we all agree, thats why we wanted an option of 3 or 6 months long worlds. You're going way overboard with it though and implying we should all be constantly getting reset every week when that's not long enough to interact with even a third of what the game has to offer.
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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby dafels » Thu Sep 11, 2025 5:30 pm

A lot of people that are complaining about PvP being a thing in the game are playing the wrong game, that is true, but it doesn't mean there are no flaws and it can't improve. I would like the shorter parallel world to be more fast paced, full permadeath, no visitor c*ck s**t, but the other server to have some of the good features from legacy that they dropped because of the inner c*cks when they were developing the new game initially. Anything discussed in C&I will never happen anyway
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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby Rebs » Thu Sep 11, 2025 7:51 pm

linkfanpc wrote:
Rebs wrote:Yes, the game should play more like DayZ or Rust.


You're not cut out for this game, so go back to DayZ and Rust. There are more than enough of those games to satiate your playstyle/genre preference. There's only one H&H to satiate mine, and we play it because it's slow-paced, it's a long path, it's different. Trying to change it is just foolish and weird when you have so much to choose from and we don't, honestly even moreso than PvE advocates since at least they want to keep the core of the game intact.

It's not just that this game isn't for you, just like it isn't for people who want no PvP, you straight up don't like this game and are coping. I'm willing to bet you're one of those guys that logs onto dayz just to raid bases and never has any interesting interactions with people and you're just malding that you can't do that here without actually interacting with the game a lot. You're also using "game should be" instead of "i wish the game were" a lot implying you think you know better which is pretty cringe.

If your only point is that the game gets too boring after one or two months and there needs to be something to shake that up, yeah, we all agree, thats why we wanted an option of 3 or 6 months long worlds. You're going way overboard with it though and implying we should all be constantly getting reset every week when that's not long enough to interact with even a third of what the game has to offer.


I think you have this backwards, Haven and always been a rough pvp loot game until very recently in the timeline, Legacy was brutal. You say there is no other game like haven when you are literally playing it farmvile, farming sim, or any settler builder games, This is not one of those games, PVP is the core gameplay loop in Haven, everything you do is for competition or a better edge in pvp. The game has gotten tame and suddenly everyone thinks that pvp shouldn't be a thing and its honestly laughable, you are likely one of those people who cry for a PVE world I bet.

Trying to keep this on topic, If you hate pvp so much and do not get involved in it, there there is zero reason to reset the world ever the only people who like fresh worlds are those who like the chaos and people stabbing eachother with clay knives. you can literally join the game now and not have a palisade and people will leave you alone. Why bother with resetting, nothing changes apart from the threat of pvp and the EVEN Playing field that I have mentioned for the first 4 days. In fact once you get a palisade up early world it makes zero difference what the age of the world is, day 3 or day 100 the gameplay is the same. Having short worlds wont fix player attention it just makes people come back for the chaos of the early every 6 months instead of 12-14, what I am saying is that there is a world where we can just always have that heart wrecking, adrenaline filled gameplay the majority of the time if raiding was easier for everyone to achieve it makes Q matters more, Tech matter more, gameplay matter more.

If shorter worlds actually become a thing, I would expect raiding to be rampant, I expect dying to be easier, and I expect everyone not to care about it because "its going to reset is 6 months". I always hate the argument of "people put time into this" There is ZERO difference in building a base for 50 hours and getting raided and you quitting VS playing 50 hours getting bored and quitting OR even Playing 50 hours and the world resetting while you are still playing. Unless you literally NEVER stop playing the game I have zero understanding why people cry about losing their stuff but somehow world resets are glorious when its practically the same difference.

Their dream was to have the world be persistent and never reset, I am arguing that case. I believe the high entry to pvp and raiding is the thing that's pulling players away from the game not the opposite, and player attention might last a little longer if it was the case.
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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby linkfanpc » Thu Sep 11, 2025 9:47 pm

Rebs wrote:you are likely one of those people who cry for a PVE world I bet.

Rebs wrote: If you hate pvp so much and do not get involved in it,


I don't want a PvE world and i do like PvP and occasionally get involved in it. The threat of getting ganked in the wilderness is what makes the game so thrilling and makes my achievements feel so meaningful. However, designing the game like you want would make it feel like DayZ or Rust where there is no good reason to put legitimate effort into your character/base because it will just get bulldozed the day you aren't on. Additionally

You say there is no other game like haven when you are literally playing it farmvile, farming sim, or any settler builder games, This is not one of those games, PVP is the core gameplay loop in Haven, everything you do is for competition or a better edge in pvp.


Interesting you say that and fail to realize you just described what makes H&H unique. It's a city builder game where you CAN get your city permanently destroyed, your citizens permanently killed. PvP IS the core of the game and holds everything together; but you suggest not making it the core, but making it the whole focus. Everyone dying all the time, every day, losing everything. That's Rust, that's DayZ, that's not Haven. In Haven, death isn't an everyday occurence. It's an uncommon, impactful tragedy. That's what makes it Haven.

day 3 or day 100 the gameplay is the same.


The fact you think this shows you don't know the early world hustle, either have never tried it or aren't good at it, and don't know what you're talking about. Day 3 is vastly different than day 100. Try it sometime.

There is ZERO difference in building a base for 50 hours and getting raided and you quitting VS playing 50 hours getting bored and quitting OR even Playing 50 hours and the world resetting while you are still playing.


Insane you think a measly 50 hours is enough to get bored. Ipad kid much?
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby Rebs » Fri Sep 12, 2025 2:01 am

linkfanpc wrote:
Rebs wrote:you are likely one of those people who cry for a PVE world I bet.

Rebs wrote: If you hate pvp so much and do not get involved in it,


I don't want a PvE world and i do like PvP and occasionally get involved in it. The threat of getting ganked in the wilderness is what makes the game so thrilling and makes my achievements feel so meaningful. However, designing the game like you want would make it feel like DayZ or Rust where there is no good reason to put legitimate effort into your character/base because it will just get bulldozed the day you aren't on. Additionally

You say there is no other game like haven when you are literally playing it farmvile, farming sim, or any settler builder games, This is not one of those games, PVP is the core gameplay loop in Haven, everything you do is for competition or a better edge in pvp.


Interesting you say that and fail to realize you just described what makes H&H unique. It's a city builder game where you CAN get your city permanently destroyed, your citizens permanently killed. PvP IS the core of the game and holds everything together; but you suggest not making it the core, but making it the whole focus. Everyone dying all the time, every day, losing everything. That's Rust, that's DayZ, that's not Haven. In Haven, death isn't an everyday occurence. It's an uncommon, impactful tragedy. That's what makes it Haven.

day 3 or day 100 the gameplay is the same.


The fact you think this shows you don't know the early world hustle, either have never tried it or aren't good at it, and don't know what you're talking about. Day 3 is vastly different than day 100. Try it sometime.

There is ZERO difference in building a base for 50 hours and getting raided and you quitting VS playing 50 hours getting bored and quitting OR even Playing 50 hours and the world resetting while you are still playing.


Insane you think a measly 50 hours is enough to get bored. Ipad kid much?


You are not convincing me with your points here that resets are needed in-fact your "city builder" playstyle makes me wonder why you would ever want to reset, go build your city, the fact that people want a reset as mentioned, is because the early game pvp and chaos is fun, its much more fun then playing city builder for 90% of the player base, I am happy to be wrong but I do not believe the majority of the Haven players are here city build and farm carrots.

In Legacy, death was a daily occurrence for most players, ganking meant death, bear agros you, death, hell you anything that could knock you out had a change (granted it was a bug) to kill you. Dare I remind people of the ranger bow and the fact the palisades didn't stop arrows. Not saying its perfect or that I want to go back to that buggy mess, but it for sure felt like the gameplay was more impactful and content lasted longer because you were constantly dying, constantly losing your base and moving every week, but at least I could grab scents find over disgruntled players, team up, gear up and take the fight to them, we might have lost to take revenge multiple times but at least it was in reach if at least we could kill their characters. It certainly kept me playing all these years and the reason I mention this now in this thread is because that is the gameplay that would KEEP me playing throughout the world like it did in legacy. Now 2 months roll around and everything is done and dusted. My point about the day 3 and day 100 is the content is the same the only difference is the pvp which you surprisingly agreed with me on what breaths life into it is the threat of losing it all, which just simply isn't a thing anymore apart from he first weekend of a new world. I have Not been sieged since W10 when DIS and HH both decided they wanted to put a realm cairn in my base.

Trying to keep this on topic, I don't think we will agree on pvp making the longevity of the content better so *shrugs* I made my thoughts clear, its not like anyone with the capabilities to change the game is actually going to read this, feels kind of pointless debating you about it, although its always nice to see opinions.

Now world resets come with new mechanics too Ill give you that, its always fun to experience a change to the tech tree or whatever, which personally I think its the only reason we should be resetting, when there is new map/biomes or some new progression idea something that is actually kind of unfair on those who are now having to go through a harder chain then those already past it. I think its mostly a FOMO that brings people back now, new players are coming in sure, but they have the same mind as you, maybe these pesky little farmviller's have finally taken over the player base enough that haven is no longer the game it used to be. Ill still play it, and hold the right to complain about it, and I will come for all their turnips.
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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby Apocoreo » Mon Sep 15, 2025 3:47 am

500 STR

Oof
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Re: >>> RAGNARÖK PROTOCOL <<< When Worlds Must End

Postby losexd » Mon Sep 15, 2025 5:02 am

500 str you can barely mine in -7... imagine -9 with this str ¦]

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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