linkfanpc wrote:Rebs wrote:you are likely one of those people who cry for a PVE world I bet.
Rebs wrote: If you hate pvp so much and do not get involved in it,
I don't want a PvE world and i do like PvP and occasionally get involved in it. The threat of getting ganked in the wilderness is what makes the game so thrilling and makes my achievements feel so meaningful. However, designing the game like you want would make it feel like DayZ or Rust where there is no good reason to put legitimate effort into your character/base because it will just get bulldozed the day you aren't on. Additionally
You say there is no other game like haven when you are literally playing it farmvile, farming sim, or any settler builder games, This is not one of those games, PVP is the core gameplay loop in Haven, everything you do is for competition or a better edge in pvp.
Interesting you say that and fail to realize you just described what makes H&H unique. It's a city builder game where you CAN get your city permanently destroyed, your citizens permanently killed. PvP IS the core of the game and holds everything together; but you suggest not making it the core, but making it the whole focus. Everyone dying all the time, every day, losing everything. That's Rust, that's DayZ, that's not Haven. In Haven, death isn't an everyday occurence. It's an uncommon, impactful tragedy. That's what makes it Haven.
day 3 or day 100 the gameplay is the same.
The fact you think this shows you don't know the early world hustle, either have never tried it or aren't good at it, and don't know what you're talking about. Day 3 is vastly different than day 100. Try it sometime.
There is ZERO difference in building a base for 50 hours and getting raided and you quitting VS playing 50 hours getting bored and quitting OR even Playing 50 hours and the world resetting while you are still playing.
Insane you think a measly 50 hours is enough to get bored. Ipad kid much?
You are not convincing me with your points here that resets are needed in-fact your "city builder" playstyle makes me wonder why you would ever want to reset, go build your city, the fact that people want a reset as mentioned, is because the early game pvp and chaos is fun, its much more fun then playing city builder for 90% of the player base, I am happy to be wrong but I do not believe the majority of the Haven players are here city build and farm carrots.
In Legacy, death was a daily occurrence for most players, ganking meant death, bear agros you, death, hell you anything that could knock you out had a change (granted it was a bug) to kill you. Dare I remind people of the ranger bow and the fact the palisades didn't stop arrows. Not saying its perfect or that I want to go back to that buggy mess, but it for sure felt like the gameplay was more impactful and content lasted longer because you were constantly dying, constantly losing your base and moving every week, but at least I could grab scents find over disgruntled players, team up, gear up and take the fight to them, we might have lost to take revenge multiple times but at least it was in reach if at least we could kill their characters. It certainly kept me playing all these years and the reason I mention this now in this thread is because that is the gameplay that would KEEP me playing throughout the world like it did in legacy. Now 2 months roll around and everything is done and dusted. My point about the day 3 and day 100 is the content is the same the only difference is the pvp which you surprisingly agreed with me on what breaths life into it is the threat of losing it all, which just simply isn't a thing anymore apart from he first weekend of a new world. I have Not been sieged since W10 when DIS and HH both decided they wanted to put a realm cairn in my base.
Trying to keep this on topic, I don't think we will agree on pvp making the longevity of the content better so *shrugs* I made my thoughts clear, its not like anyone with the capabilities to change the game is actually going to read this, feels kind of pointless debating you about it, although its always nice to see opinions.
Now world resets come with new mechanics too Ill give you that, its always fun to experience a change to the tech tree or whatever, which personally I think its the only reason we should be resetting, when there is new map/biomes or some new progression idea something that is actually kind of unfair on those who are now having to go through a harder chain then those already past it. I think its mostly a FOMO that brings people back now, new players are coming in sure, but they have the same mind as you, maybe these pesky little farmviller's have finally taken over the player base enough that haven is no longer the game it used to be. Ill still play it, and hold the right to complain about it, and I will come for all their turnips.