SnuggleSnail wrote:There's isn't a any reasonable penalty that will convince most people, even from big villages, even from PVP villages, to get rage. Most people optimize their entire game around survival. Being completely safe in a survival game sucks, but people are going to optimize the fun out of the game if they're allowed to.
One small nitpick: Every permadeath survival game is about minimizing your death chance to as close to zero as possible, and in most games it's easily possible to hit the zero chance of death if you're playing correctly. It's actually a primary goal while playing them. Roguelikes are much closer to what you're describing where you manage death chance but never eliminate it.
I don't think haven is either of those genres though. Permadeath faction driven PvP Sandbox, similar to mortal online or darkfall, but with a much richer building/crafting system is probably more accurate. But both of those games don't feature permadeath and are only full loot, and that's why haven's pvp landscape is radically different and a much smaller % of the play hours put into the game across the entire playerbase.
What the means for this particular topic is up to personal interpretation I guess, I have no problem being some degree of helpless against a pvper if I don't have rage though. Pretty much any character who wouldn't buy rage in previous worlds wasn't able to fight back anyway.
maze wrote:Players who are running in and out of the gates without rage you simply need to bodyblock, and if they're running, then that's not pvp.
I find this ironic considering the main skill in haven pvp is literally running. Haven pvp is best described as tactical jogging.