Critique: Game mechanics allow for dirty charter exploit

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Re: Critique: Game mechanics allow for dirty charter exploit

Postby DonVelD » Wed Jan 21, 2026 7:33 pm

what about just not going on claims you dont trust? you totally get a choice to NOT go there and then get shit on anyway
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby loleznub » Wed Jan 21, 2026 7:59 pm

DonVelD wrote:what about just not going on claims you dont trust? you totally get a choice to NOT go there and then get shit on anyway


As you can see with OP and the others that don't get this point, the game simply needs to be retard proofed for them.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby rfxDarth » Wed Jan 21, 2026 8:32 pm

AliExpressMerchant wrote:This mechanic is definitely not fun and abused by more experienced players just to KO sprucecaps. It's not good for the game. 100% griefing.


+1 makes no sense that it does instant KO. Atm you just have assume that visitors put you at a full mercy of the owner, and, unless you trust them 1000%, toggle the visitors off.

loleznub wrote: A good example occurred yesterday during a siege, where the defending party (Norsca, likely the same group you're referring to with this rant about chartering to the wrong place) ran a bot to create many dozens of alts all controlled by one person and marched them to block a palisade entrance. With the use of the great feature of "The path to your approach is blocked!" (The gate itself preventing aggro), it effectively made it incredibly difficult for the sieging side to port fighters in to defend.


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Bold of you to call an actual exploit a skill issue, and then in turn describe a textbook skill issue:

  1. Relying on charter to summon reinforcements instead of, I dunno, staying at the fucking objective?
  2. Skimping on gates
  3. Not being able to figure out how to quickly deal with a bunch of nakeds
  4. Having a battle planned out so meticulously that it was thwarted by a couple minutes of delay

lolzenub wrote:tldr: Stop whining and get good
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby FaithfulToadd » Wed Jan 21, 2026 8:33 pm

DonVelD wrote:what about just not going on claims you dont trust? you totally get a choice to NOT go there and then get shit on anyway

This is a fine strategy if player-run markets and public resources like shared wells hold no appeal for you. But for those of us who like elements of group play and cooperation between strangers, it would help a lot if strangers couldn't immediately grief you for using features *obviously* intended for cooperation.

Like charterstones, for instance.

loleznub wrote:... the game simply needs to be retard proofed for them.

I think the phrase you're looking for is the Curb-Cut Effect. It's a good thing :)

I'm all for encouraging street-smarts, but in these cases where outright death is a possibility, newbies do not need to make errors in judgment in order to lose months of progress. They're simply getting killed for reasons unpredictable to anyone not steeped in the culture of the game. Charterstone Eviction K.O. is one of those archaic elements that the game would be better off without.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby loleznub » Wed Jan 21, 2026 8:47 pm

rfxDarth wrote:
copium



mate did you even read? I literally said neither the OP's post or my example of griefing would be considered an exploit. The mechanics are working as intended lmao
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby Kamekono » Wed Jan 21, 2026 9:04 pm

You should always be able to evict, that's not up for debate. Too easy to grief if that wasn't an option.

That being said, there is another option to solve this: if you get evicted, you instead get teleported to your own HF, rather than just outside the claim. That should solve the problem, and I can't think of real negative outcomes.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby Ardennesss » Wed Jan 21, 2026 9:14 pm

Kamekono wrote:You should always be able to evict, that's not up for debate. Too easy to grief if that wasn't an option.

That being said, there is another option to solve this: if you get evicted, you instead get teleported to your own HF, rather than just outside the claim. That should solve the problem, and I can't think of real negative outcomes.
"Shit we're being sieged and losing the fight, quick, evict me so I port safely home before I get KO'd"

Stop trying to fix the evict mechanic, that's not even what the issue here is. This entire thread exists because villages don't have a way to just turn their charter off without losing the name that someone can then steal. Add a toggle to disable teleporting, let them keep the password in, done.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby maze » Thu Jan 22, 2026 1:11 am

Ardennesss wrote:
Kamekono wrote:You should always be able to evict, that's not up for debate. Too easy to grief if that wasn't an option.

That being said, there is another option to solve this: if you get evicted, you instead get teleported to your own HF, rather than just outside the claim. That should solve the problem, and I can't think of real negative outcomes.
"Shit we're being sieged and losing the fight, quick, evict me so I port safely home before I get KO'd"

Stop trying to fix the evict mechanic, that's not even what the issue here is. This entire thread exists because villages don't have a way to just turn their charter off without losing the name that someone can then steal. Add a toggle to disable teleporting, let them keep the password in, done.


Or anyone in the village being able to hijack/turn off the charter. Charters need affixed names would basically solve all these problems, IE like the coinpress.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby MightySheep » Thu Jan 22, 2026 3:45 am

You're talking about porting into the middle of a random village and you think evict ko is the worst thing that can happen? I could literally mrage full kill every visitor if I wanted to.

No solution that involves being invulnerable makes any sense. Some situations are just a matter of trust and common sense. Nobody with a shred of common sense has ever has an issue with this.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby FaithfulToadd » Thu Jan 22, 2026 5:05 am

MightySheep wrote:You're talking about porting into the middle of a random village and you think evict ko is the worst thing that can happen?

I don't think anyone said or thinks that.

MightySheep wrote:I could literally mrage full kill every visitor if I wanted to.

My argument is that you shouldn't be able to do that to a visitor with no warning. But that said, even if mrage killing after charter travel remains a possibility, it is at least in accord with understood principles. Eviction K.O., on the other hand, is not - it's a free lunch. With mrage you have to do the work.

MightySheep wrote:No solution that involves being invulnerable makes any sense. Some situations are just a matter of trust and common sense. Nobody with a shred of common sense has ever has an issue with this.

Invulnerability isn't necessary to fix the problem, but 'common sense' is very subjective when it comes to this game, because again...

FaithfulToadd wrote:Newbies do not need to make errors in judgment in order to lose months of progress. They're simply getting killed for reasons unpredictable to anyone not steeped in the culture of the game. Charterstone Eviction K.O. is one of those archaic elements that the game would be better off without.

Correct me if I'm wrong, but your reply reads like a 'No True Scotsman'.
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