Starshards abused and ruins gameplayloop

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Starshards abused and ruins gameplayloop

Postby MightySheep » Sun Feb 01, 2026 4:49 am

It's ok shaki 1 day u too will be as important and relevant as maze and robben. first u need to change ur cuck behavior and double ur post count
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Re: Starshards abused and ruins gameplayloop

Postby Robben_DuMarsch » Sun Feb 01, 2026 5:17 am

MightySheep wrote:It's ok shaki 1 day u too will be as important and relevant as maze and robben. first u need to change ur cuck behavior and double ur post count


who r u again?
Kinda based might need to remember ur name.
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Re: Starshards abused and ruins gameplayloop

Postby Dawidio123 » Sun Feb 01, 2026 5:22 am

*Looks into the camera*
Ingame: Shaki
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JOIN THE OFFICIAL H&H DISCORD TODAY
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Re: Starshards abused and ruins gameplayloop

Postby MightySheep » Sun Feb 01, 2026 5:43 am

im goblin, leader of the goblin gang
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Re: Starshards abused and ruins gameplayloop

Postby springyb » Sun Feb 01, 2026 8:09 am

I haven't gone full retard with shards so I don't know how big of deal it is, but the starred buff is way too easy to get rid of so that part is likely the issue.

I am also so fucking glad I don't play this stupid social metagame you all try to make this into holy shit lol
Last edited by springyb on Sun Feb 01, 2026 9:35 am, edited 1 time in total.
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Re: Starshards abused and ruins gameplayloop

Postby FaithfulToadd » Sun Feb 01, 2026 8:47 am

Mom! Dad! Don't fight. :cry:

Sounds like the consensus is star shards could use a change regardless of whether they're 'OP' or not.
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Re: Starshards abused and ruins gameplayloop

Postby Hasta » Mon Feb 02, 2026 7:57 am

It's okay jorbman already plopped a willconsider atop of this thread, the shitpostingfest to follow it is permittable, if not mandatury.
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Re: Starshards abused and ruins gameplayloop

Postby mvgulik » Mon Feb 02, 2026 8:19 pm

It seems to me multiple parts of the game were (wrongly it seems to me) mixed together as an issue.

One part seems to be the normal/minor stone-axe spiral.
Yes, you can push a stone axe up in quality. But its not a infinity spiral. If has a fixed maximum, based on the same quality resources and some of your skill levels. (Just 3 to 4 recursions are useful)
(+using a Star Shard in this process only seems to make any sense at the end of it. not at the start.)

RoB-wiki (feb 2024): Stone axe can be spiralled up by mining better stone and using better stone axes to split better sticks from blocks to create a higher quality axe, then repeating the process until diminishing returns.

This alone seems to be not very useful in the whole process. Just getting better rocks (and blocks too ofc) seem more effective.
----

RoB-wiki: Quality of mined Quarryartz appears to be hardcapped by Masonry * 1.5 and softcapped by mining tool's quality. Additionally, Quarryartz seems to have an exceptionally high max quality relative to the cave level where it is mined.
Last part makes Quarryartz the resource to look for to really speed up the stone axe quality boosting. But unless Quarryartz has no maximum quality ... I still don't see the real major issue ?
(Diehards have an additional way to outpace most other players ... They do that already anyway.)
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