IsThisRad wrote:Why the hell is stacking toggled off be default? Why so evil?
great example of something that isn't "vague and left for you to discover" but just implemented poorly. inheritance, claims, and the necessity of a palisade are similar problems.
i do think though there is a strong argument to be made that obviously muh joy of discovery IS a really important part of the charm and pull of the game, but some parts of the game lend themselves to that SOOO incorrectly in the context of a PvP MMO.
i do think that having some quest that tells you that a palisade is REQUIRED to play the game because you NEED to protect yourself from other players is a good idea, but at the same time thats such a weird and obtuse goal to give to a newcomer that it would have kind of pulled me out. like, what? build a wall? isn't that something that can wait? look at AAAALLLLLL these things to look at first!
it's also kind of one of those pitfalls where you really need to do it ASAP and veterans do it by day 2.5, but it honestly takes a while (like at least a week) for a brand new player to discover ropemaking, glue boiiling and leather tanning.
and the problem is that the natural way the game shows you those things feels FANTASTIC. you will naturally buy those cheaper skills, you're gonna hunt animals, you're gonna explore your build menu for new workbenches, it feels great to DISCOVER all these interesting cornerstone crafting materials. having a quest that says "collect 10 leather and 5 rope and 2 bone glue" on day two or three when you really NEED to have them in the current context would feel not just handholdy but kind of linear to a new player where the rest of the game is so open for you to explore. the difference in how a player would naturally discover the existence of the palisade, and how we would theoretically immediately command them to build one, is the same difference in why games like zelda and metroid are so much more fun and memorable than others. it feels soo good to feel like YOU did all the work in learning the rules of the game and exploiting them for your benefit, even if you're actually secretly being shepherded along by good game design. in a vacuum this game really feels like ocarina of time on omega steroids sometimes and i adore it for that.
not to mention the potential overwhelmingness of the build a palisade quest. "how do i make any of that? none of that's in my craft menu!" do you add quests for every single scenario that leads to being able to make them? that's so many demands.
and the biggest BIGGEST problem to me is there's no easy way to solve it. i feel like either way you give up a really important part of the game; either the new player feels oddly forced to perform an obscure set of objectives that are so incredibly meta and don't feel satisfying or even really all that relevant at their current gamestage, or the player is left to gleefully discover it for themselves and have a good chance of getting decimated by someone else in the meantime.
(i mean...maybe the real solution is private servers...where a budding hearthling happily learns the game over some dozens of hours alone or with friends...feels so accomplished and proud as they build their first homestead over a couple weeks...and then eventually, weeks months or even a year later when they feel confident, joins the single public regularly-wiping PvPvE world right at its beginning and gets to test their skills and knowledge against others...but what do i know...)