+1 for progress bars when entering boats
the terrain argument is not really real. Neither is the blocking (already happens in the current iteration)
-1 for render dist aggro range
Fostik wrote:I have mixed feelings thinking game should only work in favor of those playing offensively
azrid wrote:SnuggleSnail wrote:
- to prevent this, aggro range should be increased to render dist (this would need to coincide with a horse nerf/rawhide buff, so if you're unwilling to do that ignore this bullet point), and
- all vehicle (including skiis, horses, snekkja, rowboat, wagon, sleigh, sled, knarr) should be set to the same speed as a coracle if anybody in the vehicle is in combat (as previously suggested)
You could aggro someone from render distance, slow them down, while other guys who didnt aggro them can easily catch up.
You can stay out of render distance and easily catch up to the guy whos being chased.
An experienced ganker like you would be the first one to use this to your advantage.
I say go back to the drawing board and think of something else. This one is not it.


SnuggleSnail wrote:If anybody is in PVP combat within 5 minimaps everybody gets slowed. It would actually solve horses too, which would make increasing aggro range to render distance not require a specific horse nerf.


SnuggleSnail wrote:you're only arguing because you like arguing


azrid wrote:Im immediately griefing every village to have permanent speed debuff with a small safepali nearby them.
Users browsing this forum: Claude [Bot], Yandex [Bot]