Zepar72 wrote:I still think the problem lies in players not understanding the new mechanics. You're NOT supposed to mine 100% of the ore if there are cave-ins. You're all used to that and kinda refuse to accept the changes . . .
If the new system stays (even if they buff supports, which would be understandable), you'll still HAVE to minesweep. Supports are just for helping you deal with the cave-in walls, to make shortcuts, or to build bigger open spaces, for a metal cost.
It's really simple to understand you no longer can mindlessly mark 10x10 ore vein for mining and go watch a movie .. .
Also, if you minesweep correctly around a cave-in, the piece of stone (ore) you leave becomes the 1x1 support for tiles around it. That's called natural support, it helps you see if other tiles are safe to mine around it.
Kaios wrote:Zepar72 wrote:I still think the problem lies in players not understanding the new mechanics. You're NOT supposed to mine 100% of the ore if there are cave-ins. You're all used to that and kinda refuse to accept the changes . . .
If the new system stays (even if they buff supports, which would be understandable), you'll still HAVE to minesweep. Supports are just for helping you deal with the cave-in walls, to make shortcuts, or to build bigger open spaces, for a metal cost.
It's really simple to understand you no longer can mindlessly mark 10x10 ore vein for mining and go watch a movie .. .
Also, if you minesweep correctly around a cave-in, the piece of stone (ore) you leave becomes the 1x1 support for tiles around it. That's called natural support, it helps you see if other tiles are safe to mine around it.
That’s all fine to me actually I don’t really care about mining that 1 tile of iron ochre and if it’s something better such as gold I will build a support for it but the desire to lower the overall amount of ore available on the map and also limiting the capability of mining that ore in its entirety without significant cost or time consumption aren’t exactly two ideals that line up well together.
If caved in tiles created further support for surrounding tiles it might not be so bad but it would appear that is not the case as no matter how many caved in walls litter your area the cave-in tiles never stop being such.
Zepar72 wrote:Yea, i didn't mean it like that. It's just when a cave-in tile is surrounded by 0,01 dusts all around, it becomes a natural support on it's own, protecting area around it (by giving you info that there are no more cave-ins), i don't mean they protect you from actually mining futher cave-in on your own accord. Kinda like one the screenshots i send.
jorb wrote:Still here.
Lojka wrote:I like current system. it's not that hard really
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