Original wrote:superNEETs
Lol
Jokes aside I like this idea. Reminds me of some of the other games where community is important, city builders like Evony and that futuristic planet-based one. A lot of them have a system similar to this where if someone attacks your town they can force vassalage and take X% of your resources unless you attack them back or impeach them in some way. Obviously there needs to be a hard limit to the number of vassals a lord can have (governed by sqrt-Charisma/Psyche or something) or it'll get exploited by people making alts or will cause villages to snowball out of control.
Hervarth wrote:I beg you wholeheartedly to not formalize them, it would totally ruin the game for me at least
Not to mention its really un-fun being a formal vassal/slave. In haven as it is, if someone tries to boss you around you are technically free to just tell them where to stick it.
Why would it ruin the game? As it currently stands, if you're a lone hermit and a pack of raiders in an organized village shows up, you are going to die and/or lose all your work because crime has little consequence when you're in a strong faction using a disposable combat alt. With this system at least you aren't going to be slaughtered on sight.
If you don't like the vassal you could break it but it would probably leave a criminal scent for the lord's village so you'll probably die for it unless the lord lets you free or their village is razed.