Sevenless wrote:molenga wrote:Community based play already has more than enough advantages as it is just for the sheer manpower and trade they have, there is no need to create in-game mechanics to make life harder for hermits just to make these large village players have an even greater advantage over them.
But the problem we're talking about is directly linked to manpower is it not? Player power to maintain curiosities food for character progression.
Not really, no.
I have only 1 character, and live in a small village with other 2 p2p players and 1 f2p player.
I can get more than enough resources to fill my study and stock them up for later, no problems there at all.
The problem is that these curios take so long to study and give so little LP that all I can do is sit on my ass all day waiting for these to finish studying so I can get a small amount of LP that is not really enough to buy skills or atributes, can´t really do much more than that in terms of LP, so all I can do is forage and stock up on materials.
This has got to a point that I realized that I had to create an alt and am considering starting using these curio-swap bots that I despise just to be able to actually progress.
The only easily bulk-collected curio with a decent LP gain for study hours is the dragonfly, the emerald ones are great for that and the rarer red ones are perfect to boost up my char a bit.
Other than that we can only gather ants and look for the rare fated curios, which I never really bothered looking for since I never actually found any.
Bottom line is, manpower is not the problem to me, the problem is that I got to wait like 36h to get some lousy amount of LP.
![Trollface ¦]](./images/smilies/troll.gif)