loftar wrote:You do appear to need a good trolling.
DDDsDD999 wrote:Punishing the criminal is stupid and just leads to alt armies. Some bullshit about requiring some sqrt(cha*psy) is hilariously terrible.
DDDsDD999 wrote:Punishing the criminal is stupid and just leads to alt armies. Some bullshit about requiring some sqrt(cha*psy) is hilariously terrible.
venatorvenator wrote:Or maybe killing people outside declared kingdom wars costs you Authority because it slowly damages the legitimacy of your kingdom/village/hermitage. Every claim, after all, is just a representation of someone's legal rights over something.
Granger wrote:Permadeath in the current form leads to losing players, the older the world (and thus the character) the heavier the impact... who wants to grind back half a year?
While i understand the reasoning behind 'everything is gone' on death I feel that (claims aside) it should be cheaper to work on raising an ancestor back to old glory than it is to raise a new unrelated character to the same levels.
Maybe some rites like with the old shrine that when performed give a learning/fep buff till you reached the old stats? The idea behind this is to give incentive to keep going instead of pausing till next world.
@all: please keep in mind that not everyone is in a fraction village where only disposable alts (which are expected to die at some point, thus raised by the dozend) leave the walls, while expensive characters are just logged out on first signs of trouble... Not everyone runs multiple characters, needing them is imho in itself is a sign of bad mechanics.
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