It's a problem, the game lends itself to player dropoff after a year because people expect a reset.. (or at least it prevents players from returning or even starting late).
I have just started again with an old character, and the only thing that makes the game less interesting is the lack of a player base compared to a reset.
It's rather lonely, not seen as a soul, the early world is full and bubbly, alliances and neighbors, trading and fighting. it's full of interaction compared to right now which is boring. Ironically the gameplay is no different apart from that (and maybe your neighbors out leveling you and there is nothing you can do to catch up, which also puts people off).
Having a world timer for resets I think is rather pointless and encourages resets, working towards a neverending world should be the end goal really, and ironically if resets were never a thing the population would be better which is the core of the early game personally.
Just load up the game and play it. if you have the mind-set of "Why waste the time", I don't see anyone complaining that they wasted 1000+ hours playing world 1-11..