by fairystyle » Thu Apr 28, 2022 4:44 pm
Any kind of cap or artificial slowing down sounds like another gamekiller. Words like "game could be more enjoyable" are not matching to a fact that good players can get stuck for someone else's sake. In any narration, not adressed to author of this post, but in general: to limit good players progress for sake of those who can't keep up has nothing in common with fair catch up mechanics. Everyone got excited with fresh time gate idea forgetting how just recently entire server was crying out loud about winter BAD completely paralyzing their activities. Lets make it clear: anything what will paralyze your activity for any amount of time will be always annoying and you will hate it. You will come back on forum to cry how bored you are to be forced to play other games whereas you have spent time and efforts to gather materials for the minehole and you rightfully must have it built already. Things which are boosting progress immediately such as cave conch, ant dungeon seeds should get nerfed, that's it. Also stop salt from being a thing for botters only or a thing at all. I do not agree with mindset: "we are addicted to rush things, please slow us down by timers".
The actual root why people are leaving so shortly are:
1. Quick progress (exclusively because of instant Q or stats boosters)
2. PvP impotence outside of big factions (because when same 20 people fought another 20 people 20 times already it gets boring and they all leave one by one because there are no fresh blood to fight more and sieges are too long/boring to attempt)
Also pvp bugs (sending prayers for nvidia bug not appear again) and bad combat ui
3. Industry cap (thanks people who were posting this &%$#@ ideas and got rid of dozens of good players), I personally know people who don't appreciate progress becoming overly slow almost impossible and nothing left to do in the game at some point other than larp or farm which not all the people like.
We don't need any new caps to get rid of more players. Game has time gates within it: 1st day you just start hunting, second day you have enough hides started drying, 14h for drying, 29 h for tanning and a hell of time to gather 100 cnadleberries/wild bee wax thingies. 3rd day lvl2 minehole - here we go. Same as every next minehole, if you were able to gain enough srenght, if your village played good enough for you to afford building and mining on the new level what is wrong with it? The only thing wrong is if you suddenly get q100 axe instead of q21; remember, that is also why we got rid of rock crystals being op. If someone is annoyed that snekkjas are accessible too early, make more clothes required for the sail. But remember that big amount of people will come complain about them being oceanally cut off friends and discovering the world, or whatever.