vatas wrote:Snail has claimed he used to play without bots, but started botting the process of replacing old racks with new ones.
It wasn't the thing that just encouraged me to start botting, it's what caused me to learn how to code.
I realize retard is only posting inane shit in response to DonVelD, but it really does seem like all of the particularly bad anti-botting measures came about this way. Some idiot with no experience in automation or development waking up one morning and deciding this one simple trick can fix everything when in reality it's a 3 line fix or just an entire script rewrite to something with similar complexity. Jorbtar even probably realize they're meaningless, but have proven time and again they cave to like 6 people from the same village PMing them while pretending they represent a wider majority.
>"there's mining bots jorb fixxxx itttt by making boulders spawn"
>regular users get absolutely fucked
>literally 3 or less uncomplicated to fix with even shitty public APIs, maybe 30-60 seconds of work for a slow programmer
>doesn't get reverted for like 2 or 3 years
Also, the only time when regular hermits had attributes on par with faction tryhards during the time I played was world 10 when cheese was the entire meta. Prolly helped that I played towards the end, but it's nearly empirical evidence the feasting system not being overly complicated and maybe even being FUN has more impact than botting. That world had SO MUCH bad going for it that should've caused worse disparity, pepper being retarded, fucky qualities, drinks being annoying - but it turns out if you can just tell the hermits "make cheese & wine, ignore everything else" they keep up way better in a harsher environment than they do now with 30 different punishing arcane systems supposedly there to help them.
Anyway, make things more complicated and punishing to counter bots!!!