Combat Move "Surrender"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat Move "Surrender"

Postby terechgracz » Thu Oct 03, 2024 11:06 am

Okocim wrote:blackboard scratching

stop it, i have sensory issues
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Re: Combat Move "Surrender"

Postby DonVelD » Thu Oct 03, 2024 2:37 pm

Okocim wrote:
dafels wrote:You're a cuck If you want to surrender in combat. KO protection cuckery was not enough for the cucks, we need more cuck features. If you surrender your character should be ostracised by your own group and put into a death sentence for such a coward act.


It's funny to me. It's like you are an adult going around beating up children to show how big and strong you are, because other adults are too scary.
And after all that you get angry at those kids, because they try to runaway or avoid you instead of letting you beat them up.

my sister in christ its way simpler than that, kill = fun
no anger, no fear. only violence as it should be.

but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser

funny
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Re: Combat Move "Surrender"

Postby Okocim » Thu Oct 03, 2024 4:28 pm

DonVelD wrote:my sister in christ its way simpler than that, kill = fun
no anger, no fear. only violence as it should be.

but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser

funny


Yeah, kill = fun, but since you can't kill experienced players you shift focus to killing those players that you know won't fight back.
Also, death = no fun, so obviously hermits want ways to avoid it.
Stomping noobs was always fun, boosts your ego, but is it really healthy for the game?

This is why I don't want killers to be punished, since they are simply having fun.
But make it a little easier for the victims. With this idea, you still get to take their stuff and feel like a winner.
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Re: Combat Move "Surrender"

Postby Nightdawg » Thu Oct 03, 2024 5:09 pm

Where is VDZ to counter all of Okocim's arguments to make hermit lives easier... XD
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Re: Combat Move "Surrender"

Postby DonVelD » Thu Oct 03, 2024 6:19 pm

Okocim wrote:
DonVelD wrote:my sister in christ its way simpler than that, kill = fun
no anger, no fear. only violence as it should be.

but ofc hermits think this is literally violence and abuse irl because they cant click a button to run away and the attacker is always some self conscious poor loser

funny


Yeah, kill = fun, but since you can't kill experienced players you shift focus to killing those players that you know won't fight back.
Also, death = no fun, so obviously hermits want ways to avoid it.
Stomping noobs was always fun, boosts your ego, but is it really healthy for the game?

This is why I don't want killers to be punished, since they are simply having fun.
But make it a little easier for the victims. With this idea, you still get to take their stuff and feel like a winner.

personally i would make it easier to recover from death, and make it easier to die, cause i wouldnt mind dying myself sometimes (fun) - i agree its a lot of work to recover so youd want to avoid it right now
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Re: Combat Move "Surrender"

Postby Okocim » Thu Oct 03, 2024 10:19 pm

DonVelD wrote:personally i would make it easier to recover from death, and make it easier to die, cause i wouldnt mind dying myself sometimes (fun) - i agree its a lot of work to recover so youd want to avoid it right now

I mean death is not as bad as it was before, I feel that if we go further haven's "permadeath" will be gone, not that I'd mind it that much. Experienced players very rarely die anyways. More people might try to pvp.
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Re: Combat Move "Surrender"

Postby DonVelD » Fri Oct 04, 2024 3:51 pm

Okocim wrote:Experienced players very rarely die anyways.

Not if you make dying from combat easier
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