Thingwalls omnipresence's perk is killing the game

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Thingwalls omnipresence's perk is killing the game

Postby Sevenless » Sun Dec 08, 2024 3:23 pm

SnuggleSnail wrote:
Sevenless wrote:Seems like a mishmash of two stories. Shubla client, not by any means a faction thing, logged hats when showing people on his map. Very unlikely it was ever malicious, mostly a "this is neat, makes people easier to see" or whatever.


I'm not going to be too specific because I don't wanna throw people under the bus but multiple major groups had access to shubla's map in W13, and shubla is "faction affiliated" now he's with WB kindof

I personally killed a lot of retards because of his mapper lol


Spicy, didn't know that.
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Re: Thingwalls omnipresence's perk is killing the game

Postby Reiber » Sun Dec 08, 2024 3:50 pm

SnuggleSnail wrote:
Sevenless wrote:Seems like a mishmash of two stories. Shubla client, not by any means a faction thing, logged hats when showing people on his map. Very unlikely it was ever malicious, mostly a "this is neat, makes people easier to see" or whatever.


I'm not going to be too specific because I don't wanna throw people under the bus but multiple major groups had access to shubla's map in W13, and shubla is "faction affiliated" now he's with WB kindof

I personally killed a lot of retards because of his mapper lol


as far as i know. shubla was never part of WB or directly afilliated, he was part of some splinter group that was/is loosely affilliated with WB.
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Re: Thingwalls omnipresence's perk is killing the game

Postby SnuggleSnail » Sun Dec 08, 2024 3:59 pm

Vatas lives with Maze, Shubla lives with Vatas, Maze is allied to WB/joins them on fights and has for several worlds now even if he likes to pretend otherwise so he's bullied less. He might not be in the core-core of WB, but if they are a faction then he has the same relationship with WB as half of AD had with AD & etc that's just how factions/alliances work here
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Re: Thingwalls omnipresence's perk is killing the game

Postby Sevenless » Sun Dec 08, 2024 4:30 pm

I'd dub them swarm factions, but that sounds a bit too cool.
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Re: Thingwalls omnipresence's perk is killing the game

Postby HingleMcCringle17 » Mon Dec 09, 2024 4:00 am

Why not have a debuff opposite to Waylaid for roads. The debuff would increase the weariness the more thing walls you use. Forcing you to make smaller jumps and forcing you to walk a little more or build longer roads, road that can be broken.

Or what about a wound similar to that of hearting without a fire?
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Re: Thingwalls omnipresence's perk is killing the game

Postby Sevenless » Mon Dec 09, 2024 4:37 am

HingleMcCringle17 wrote:Why not have a debuff opposite to Waylaid for roads. The debuff would increase the weariness the more thing walls you use. Forcing you to make smaller jumps and forcing you to walk a little more or build longer roads, road that can be broken.

Or what about a wound similar to that of hearting without a fire?


Making Thingwalling/Charterstoning cause % wounds instead of travel weariness would very much hurt it for pvp uses.

100% non-pvpers would die as a result of it though.
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Re: Thingwalls omnipresence's perk is killing the game

Postby MightySheep » Mon Dec 09, 2024 4:48 am

Wat if there was like 20 thingwalls total

You wouldn't be able to port so directly to any specific place because 1 thingwall would cover massive region

Also would make realms simpler and realm pvp more common
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Re: Thingwalls omnipresence's perk is killing the game

Postby Fostik » Mon Dec 09, 2024 9:21 am

This thread is kinda tunnel-visioned problem resolution proposal of one parties who wants other parties not to participate in fights/sieges, not taking into account travel and overal convenience thingwalls solve.
It's obvious but worth to mention that it breaks game for 100% of playerbase just for one party to be most influential in region or zone by exclusion of other parties.

So obviously no, that's just not right to do, find other measures to dominate.
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Re: Thingwalls omnipresence's perk is killing the game

Postby Reiber » Mon Dec 09, 2024 10:59 am

Fostik wrote: not taking into account travel and overal convenience thingwalls solve.


if your "solution" to travel is to disable travel and just make everyone port everywhere. you just want to sit in your pali all day.

just reduce the size of the map to the size of the character creation realm then, travel=solved.
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Re: Thingwalls omnipresence's perk is killing the game

Postby Sevenless » Mon Dec 09, 2024 4:35 pm

Reiber wrote:
Fostik wrote: not taking into account travel and overal convenience thingwalls solve.


if your "solution" to travel is to disable travel and just make everyone port everywhere. you just want to sit in your pali all day.

just reduce the size of the map to the size of the character creation realm then, travel=solved.


The map is already crowded in center continent, and there's plenty (myself included) who like living on the less crowded outer continents. Heck, I bet almost every hermit/small group on main cont would move out of the ratrace if they knew how.

Making the game miserable because faction pvp stuff is a hell no. Besides the original complaint is probably about people who moved out of the center but get followed. Forcing them to stay in the center absolutely doesn't fix they issue they're complaining about.
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