Milarepa wrote:Ok remove safepalis and make everything vgate only
but also
let non-outlawed non-redhanded non-mrage people cross vgates in pvp combat.
This could be worth considering. From what I know, the main issue would probably be that aggroing but not KOing doesn't make you an outlaw. At first I thought this as in "SmuggleSlug aggroes someone, sees help is coming, just runs back as a non-outlaw" but this would also enable the repeated "sortie out, retreat back inside, repeat" by non-outlaw defenders. And a potential noobtrap for people who might even be doing genuine self-defence.
All this could perhaps be solved by some sort of "aggression timer" similar to what EVE Online has. (Can't dock or use stargates - very simple and intuitive, at least since they added the timers with explanatory tooltips as a big feature in the main UI.)
noindyfikator wrote:You want to remove safe pali but you don't give anything as replacement.
Shitters should have some way to safely explore/hunt around own village
My suggested replacement: basically what I said here:
viewtopic.php?f=48&t=77180&p=951497&hilit=valhalla#p951497Key points:
*Add instanced versions of Valhalla for "private lobbies"
*Add a simple and transparent way to set certain stats/gear to all participants. (Imagine if we could make any of the "stats are autowin" guys fight Snail etc. giving former 100 UA and the latter 1 UA.)
*Objectives/Waypoints or anything to simulate the escape/drop aggro aspect of running away.