loftar wrote:Do I really have to spell it out for you? My point is this: What do you do on a non-PvP server when someone:
Starts building a village idol to claim the land around you;
Takes ten alts to block the exit of your palisade gate;
Builds a palisade around your claim;
Plants a tight forest all around you, or conversely, cuts down all the trees around you;
Simply stands in your way;
Runs away with the carcass of the animal you just killed; or
Just decides to settle down next to you while you don't like him?
These, and many other conceivable actions, are far easier ways to grief people than is PvP, and PvP is the only thing that keeps them somewhat in check. Therefore, removing PvP results not in less griefing, but in more.
In case it's not obvious, I'm not denying that some people just want to live in peace, and I don't think it would be a bad thing if they could do that. But removing PvP does not result in that.
What do PVP mechanics
really help in these situations?
>Starts building a village idol to claim the land around you;
Nothing, because for 90% of playerbase its impossible to siege anyone. And trying to siege the remaining privileged 10% is a deathwish.
>Takes ten alts to block the exit of your palisade gate;
Nothing, because its likely just a bait and will instantly equip a B12 if you mistakenly aggro them.
>Builds a palisade around your claim;
Reason why people won't do this is because building palis is tedious, not because any pvp mechanics would prevent it.
In fact most players just could not survive from a situation like this, what are they even supposed to do? Make alts, build a new temporary village from scratch, grind brimstone all only to get access to siege engines so that they could access their original village? Which may be very difficult or impossible if the griefer sees any effort to defend his newly built pali.
>Plants a tight forest all around you, or conversely, cuts down all the trees around you;
See last 2 points. (its too tedious so nobody does it + average player could do nothing to prevent it anyway)
>Runs away with the carcass of the animal you just killed; or
>Simply stands in your way;
Its currently much more likely that you are the target, not the animal.
>Just decides to settle down next to you while you don't like him?
Siege will never be balanced.
Loftar should publicly admit that none of his points apply in reality, so that people would stop throwing them around in discussions like these.