azrid wrote:Lets make it so bears are the last animals that give usable bone for bone clay and cap their q between min100 to max200.
I would be fine with that in theory, but IMO it's very bad for the game whenever livestock become relevant for industry. at the moment it takes somewhere in the region of 10-14 months for livestock to be better than wild bones, but MAYBE that doesn't even matter now with the axe hardcap. Too lazy to do the math.
Herding animals efficiently is such an egregiously cringe soul sucking activity that it shouldn't exist, let alone be the efficient way to grind industry. I would guess between 0-3 villages are doing animals anywhere near efficiently, and such a small minority of people shouldn't be given a big industry advantage.
I think bears, moose, lynxes, deer, wolves, and maybe dungeon kritters scaling infinitely with the world would be rly nice. A lot of people enjoy hunting, and it's always good to have a reason to leave the base.