yearly incoherent QoL requests, PVP edition

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: yearly incoherent QoL requests, PVP edition

Postby DonVelD » Tue Apr 01, 2025 11:22 pm

Thuzzy wrote:
SnuggleSnail wrote:I think the game should probably be dangerous enough for me that I don't feel comfortable doing that, and enabling people with a life to track criminals seems basically mandatory for that.


For the game to be more dangerous speed buffs would need to be less effective, or more catchup mechanics for the chaser need to be introduced. While I agree that it could be improved, I personally never had any difficulties with tracking

speedbuffs can go, keep the forager boost to keep the balance though
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Re: yearly incoherent QoL requests, PVP edition

Postby Archiplex » Wed Apr 02, 2025 12:22 am

SnuggleSnail wrote:I would like the game to be easier for normal people in terms of quality/stats/learning PVP, too. If you go through my post history that's unironically what like 50% of the words I've ever written have been about.

Seems unrelated to this topic, though. Even perfect skill/stat parity were achieved, hell, even if everybody was way better still nobody would track me. The effort:reward is too bad. It should be realistic for a normal person with a job to dunk on outlaws, but with this system nobody with a life is going to track me ever even if they massively outskill/outstat me.


Yeah, I think we do agree on that too, but I specifically think such things should happen first BEFORE any changes to lethality/etc. I don't disagree with your changes with that in mind, but I disagree with the notion that if more vets die, less mid/low tier players will die too, and I'm against ANYTHING to make the game more lethal to lower end players, if for the sake of making sure less players quit. Also, I think you're one of the people who knows best what the worst parts of the grind are and how to best equalize the playerbase, and I'd like to see you suggest more things along those angles than prioritize the lethality stuff, which currently kinda ignores a majority of the playerbase in favor of just the people with game mastery.
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Re: yearly incoherent QoL requests, PVP edition

Postby _Scipio » Wed Apr 02, 2025 1:28 am

Honestly for me, all the types speed buffs could go. Slowing targeted critters/bunnies was a good solution to keeping the effects relevant to PVE.
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Re: yearly incoherent QoL requests, PVP edition

Postby DonVelD » Wed Apr 02, 2025 1:31 pm

_Scipio wrote:Honestly for me, all the types speed buffs could go. Slowing targeted critters/bunnies was a good solution to keeping the effects relevant to PVE.

clicky da critter = player skill check (good)
no speedbuffs = sticking on your ass forever = character skill check (bad for non-tryhards)
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Re: yearly incoherent QoL requests, PVP edition

Postby SnuggleSnail » Wed Apr 02, 2025 2:02 pm

None of what I've mentioned except seeing attributes on scents affects lethality. All any of this affects if # of engagements verse outlaws.
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Re: yearly incoherent QoL requests, PVP edition

Postby Halbertz » Wed Apr 02, 2025 7:41 pm

tl dr
Will consider
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Re: yearly incoherent QoL requests, PVP edition

Postby SnuggleSnail » Sun Apr 06, 2025 10:31 pm

Image

I found this retard's scents 2ft away from a hermit's safepali where he killed them
He spammed safepalis in the entire area so he's ungankable

safepalis continue to only rly help griefers
hermits will continue to act like safepalis are good for them and I'm malicious or w/e
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Re: yearly incoherent QoL requests, PVP edition

Postby VillagerAs » Wed Apr 09, 2025 5:56 pm

dogshit ideas
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Re: yearly incoherent QoL requests, PVP edition

Postby Audiosmurf » Wed Apr 09, 2025 10:51 pm

Yet another pile of disingenous ME ME ME ME ME ideas, classic
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NORMALIZE IT
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Re: yearly incoherent QoL requests, PVP edition

Postby SnuggleSnail » Fri Apr 11, 2025 3:20 pm

lol "noooo I want to kill hermits with impunity, only the bottom 90% should ever be in danger. I should always be safe"
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