SnuggleSnail wrote:I would like the game to be easier for normal people in terms of quality/stats/learning PVP, too. If you go through my post history that's unironically what like 50% of the words I've ever written have been about.
Seems unrelated to this topic, though. Even perfect skill/stat parity were achieved, hell, even if everybody was way better still nobody would track me. The effort:reward is too bad. It should be realistic for a normal person with a job to dunk on outlaws, but with this system nobody with a life is going to track me ever even if they massively outskill/outstat me.
Yeah, I think we do agree on that too, but I specifically think such things should happen first BEFORE any changes to lethality/etc. I don't disagree with your changes with that in mind, but I disagree with the notion that if more vets die, less mid/low tier players will die too, and I'm against ANYTHING to make the game more lethal to lower end players, if for the sake of making sure less players quit. Also, I think you're one of the people who knows best what the worst parts of the grind are and how to best equalize the playerbase, and I'd like to see you suggest more things along those angles than prioritize the lethality stuff, which currently kinda ignores a majority of the playerbase in favor of just the people with game mastery.
Queen of a cold, dead land. Caretaker of the sprucecaps.