MaltGrain wrote:Tell me about archery towers. Would it be possible to simply build more towers, with additional layers of palisade? They can buffer, you can buffer. I imagine size and build contraints might limit archery towers.
Wouldn't a slow moving ram be vulnerable to catapaults? 2 or 3 shots to destroy a ram, no cooldown before repair. Build a new one if you can't wait.
You can only build an Archery tower every x tiles and destroyed ones leave rubble that still blocks the position. So there is a limit on how many you can place.
Archery Tower range is smaller than that of catapult, so they can be easily destroyed by them. Last time I engaged in siege iirc you needed 2h of charge to be able to shoot at archery towers which might have changed.
Archery towers only start shooting 1h after being built, and require 40mins or something like that of shooting to destroy a ram. You can keep repairing the ram in the process waiting for catas to dry.
Long story short, determined attacker is guaranteed to win a siege if defender cannot win a fight at any point during a siege.
However, sieging an actively defended village requires a ridiculous amount of time and effort.
Losing one fight or leaving siege machines unattended for 30mins or so is usually enough to reset siege progress completely.
MaltGrain wrote:How do you think it would effect sieging if material quality was a significant factor?
It would make the gap between small and large villages wider. Easier to siege weaker villages.
MaltGrain wrote:What sort of mistakes can a defender make? Misstimed/targetted shots, poor space allocation?
All depends on situation, but most common mistake is not building archery towers and defender catapults in the first place.
The thing that would stop most of the sieges right now is to make it not worth it for the attacker. (I'm talking time-wise not about items, you most likely don't have anything valuable to attacker anyways.)
Build defences, probe the attacker looking for when they might be afk and be there when machines are being pushed forward so you can return fire with your own catas.
If you can overpower at any point or at least distract the opponent for long enough to destroy the machines its unlikely for them to try again.