16.1 gilding RNG feels bad, even when you "win"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: 16.1 gilding RNG feels bad, even when you "win"

Postby bmjclark » Mon Dec 29, 2025 11:13 am

Higher tier equipment actually feels like shit in this new system. Can't gild your good gilds in them first because they might break and you don't want to fail to get the 100% rescue. It actually just feels worse in every way compared to the old system. I'd either make it so that rescuing is 100% chance until you go above te number of starting slots on a piece of gear or scrap this new system and go back to what we had.
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Re: 16.1 gilding RNG feels bad, even when you "win"

Postby Vladichka » Mon Dec 29, 2025 1:24 pm

If the intention was to buff, then on rescue fail a gilding item should not be consumed. Consume the slot but not the gilding item. Because as it is, it makes gilding much more expensive for approximately same results as before.
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Re: 16.1 gilding RNG feels bad, even when you "win"

Postby Fostik » Mon Dec 29, 2025 1:34 pm

Vladichka wrote:If the intention was to buff, then on rescue fail a gilding item should not be consumed. Consume the slot but not the gilding item. Because as it is, it makes gilding much more expensive for approximately same results as before.


Yeah that's what I feel also, kind of hurts to lose some more valuable gildings
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Re: 16.1 gilding RNG feels bad, even when you "win"

Postby Hasta » Mon Dec 29, 2025 10:29 pm

The new gilding system is bad and jorb+loftar should, many many years later, when they are sad lonely sickly old farts sitting by themselves in their respective tiny dying holes shuddering from bone-chewing cold, suddenly curse out loud and cringe when a memory of them sharting out this abomination of a "change" crosses their fading minds.

If you reduce the chance of a Pine tree to produce a single pinecone to 0.01% multiplied by number of Dryads a player seen this game session - you should remove "...bring pinecone to Brobdingneg" type quests. When you fubar the whole gilding system, there should be abso-fucking-lutely no tier 2 quests "make a lvl 5 artefact".

As always and until you retract your slimy turd you call new gilding back into your creative anuses - the fuckest of fucks to you, sincerely.
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Re: 16.1 gilding RNG feels bad, even when you "win"

Postby ItsFunToLose2 » Tue Jan 06, 2026 2:00 pm

Gilding is great again.
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Re: 16.1 gilding RNG feels bad, even when you "win"

Postby stya » Tue Jan 06, 2026 2:07 pm

The highlight of the new system is when you have tailor, use gilds matching the equipment, still fuck all your gilds because RNG and end up with a 1 gild piece that you can put in the trash.

10/10 would rework again :lol:
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