To be clear, I am not asking to remove knockout as a consequence to ignoring someone who casts Evict! Nowhere in my post did I ask for that, actually. Rather, I am asking for the opportunity to hearth home before aggro begins, so that Aggro plus Evict does not result in an unavoidable K.O. with zero counterplay for trapped visitors. Charterstones should be a means for strangers to trust one another, enabling trade and markets to flourish; they should not just be newbie trap / underhanded free lunch for PKers.
By all means, keep Eviction K.O. It's a good feature that allows a weaker player to kick out a stronger (read: sweatier) bully. But please don't
instantly K.O.
Your trespasser should have had ample warning and opportunity to leave, if they used a charter stone to arrive at your otherwise open-to-the-public destination. It's only fair.
MightySheep wrote:Why are we talking about evict ko in a situation where somebody ported into the middle of a random village like as though the method is even relevant?
...wtf is this alternative scenario you're envisioning if evict ko is removed? I agree it's a strangely unintuitive mechanic and I wouldn't care if it got removed because the alternatives honestly sound more fun.
This whole thread is trying to fix a problem that doesn't exist lol its like asking how do we solve the issue of getting beaten up when we walk into strangers houses? The question itself is ridiculous.
The method, visitation by Charterstone, provides important context for the discussion. No one has argued for wandering into someone's gate to grant invulnerability. The Charterstone is the crux of the issue - if Charterstones were removed altogether, there would be no discussion. But we don't want that.
Suppose Player A travels to Player B's charterstone, labeled 'Public Water.' It doesn't look like a trap, since Player B is not visibly
at the Charter Stone. Player A confirms the teleport. When Player A moves to the well, they discover Player B lying in wait. Player B aggroes them and casts Evict. Player A is a competent fighter, with better agility and armor than their opponent, Player B. Player B would fall in a fair fight, but because Player B can cast Evict while in a combat relation, Player A will be knocked out where they otherwise wouldn't have. Player B 'wins' the combat despite having no right to, and empties Player A's inventory onto the ground before Player A hearths home.
This situation can be solved by either preventing or delaying aggro to visitors.
My solution allows 2 minutes for Player B to hearth home, after discovering that Player A is a conniving, scheming plotter, and an abuser of the public trust.