Trees Do Not Contact Me

Thoughts on the further development of Haven & Hearth? Feel free to opine!

au revoir

Postby FaithfulToadd » Thu Mar 12, 2026 7:56 pm

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:45 am, edited 1 time in total.
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Re: Trees Do Not Contact Me

Postby Regulus2424 » Thu Mar 12, 2026 8:06 pm

FaithfulToadd wrote:You are so nice to other people.

thanks, means a lot coming from you
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Re: Trees Do Not Contact Me

Postby serVar161 » Thu Mar 12, 2026 8:48 pm

I'm not at all worried about bots, but when proposing or considering an idea, you need to think beyond yourself.

And be more relaxed about other people's opinions. People express their opinions, and they may not align with yours—that's normal, and it's not done out of spite. "So many people, so many opinions."

If you think your idea will do more good than harm, and that people abusing the experience transfer is a minor detail compared to the opportunities players will receive—just say so. You can provide arguments. Or not.
My english is bEd.
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Re: Trees Do Not Contact Me

Postby azrid » Fri Mar 13, 2026 10:47 am

Jorg wrote:Removing static semipermanent quest givers wouldn't be bad. I don't think quests as a controllable local resource has ever been a good or intended mechanic(Re: Gerdgen), so bypassing the issue entirely seems ok. Add stately swans and sly foxes perched on rocks and trees to increase the quest giver variety maybe.

This post shines in this thread.
I am very much aligned with these ideas.
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Re: Trees Do Not Contact Me

Postby azrid » Fri Mar 13, 2026 11:49 am

serVar161 wrote:I agree. More experience is needed.

Don't let the forum stop you from gaining more in game knowledge.
serVar161 wrote:But the lynxes really did start acting differently after the update.

nope
you just failed at testing
you had 3 opportunities to see if they are able to run away still
they still run away sometimes and sometimes not just like before
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