Lunarius_Haberdash wrote:Archiplex wrote:Yes, I was trying to find the picture evidence, but when you commit a crime you get a debuff that prevents you from logging out or hearthing home for a certain amount of time. It truly will not impact too much, one person will be considered the "wingman" who will boat home a boat with 6 large chests in it.
However, raiding is also different. If you kill whoever owns a bond for the claim you raid, and you prevent them successfully from resetting the bond (Done so at claim pikes) for 96 hours, that claim will become yours.
That's awesome.. Do we happen to know if the bond of blood and soil requires activity to remain active? If it just has to be in your inventory, there's an alt abuse waiting to happen. This one, thankfully, is able to be overcome by making it only generate Presence when you get XP, unlike the issue with key alts, which is largely impossible to overcome.
As far as the Wingman? Yeah, that's shitty, but one supposes there are certain play issues you can't fix. Wait, yes they can. If there are scents on the map that can show where that object is, you can't hearth with an object of that sort on you.
The next thing they need to do to bring this into balance is make it so that wherever the raider logs off gets a temp hearth fire where they log off that isn't physical, but does interfere with object placement to prevent it from being used as a wall-jumping or similar glitch.
Please keep in mind that Bond of Soil dictates how much LP your claim gets. If it's on an inactive person, that person will gain your claim and then you can't feed your claim directly, if you leave it on them, your place will declaim quickly, you'd have to shuffle the bond any time you wanted to put in LP (Actually you'd get screwed if it ends up in your alt's hands anyways)

Granger wrote:As far as i know it has to be in the study to generate presence from the LP you gain from the curios.Lunarius_Haberdash wrote:Archiplex wrote:Yes, I was trying to find the picture evidence, but when you commit a crime you get a debuff that prevents you from logging out or hearthing home for a certain amount of time. It truly will not impact too much, one person will be considered the "wingman" who will boat home a boat with 6 large chests in it.
However, raiding is also different. If you kill whoever owns a bond for the claim you raid, and you prevent them successfully from resetting the bond (Done so at claim pikes) for 96 hours, that claim will become yours.
That's awesome.. Do we happen to know if the bond of blood and soil requires activity to remain active? If it just has to be in your inventory, there's an alt abuse waiting to happen.Since you need XP to generate LP: this should already be covered.This one, thankfully, is able to be overcome by making it only generate Presence when you get XP, unlike the issue with key alts, which is largely impossible to overcome.This sounds like a good plan to me: unable to teleport with stolen goods.As far as the Wingman? Yeah, that's shitty, but one supposes there are certain play issues you can't fix. Wait, yes they can. If there are scents on the map that can show where that object is, you can't hearth with an object of that sort on you.Also a very good point. The hearth would fix several issues:The next thing they need to do to bring this into balance is make it so that wherever the raider logs off gets a temp hearth fire where they log off that isn't physical, but does interfere with object placement to prevent it from being used as a wall-jumping or similar glitch.
- block object placement so you can't logout, have someone drop an object there, log in and exploit 'location unavailale -> spawn at HF'
- enable summon since the character is currently there
- be not as harsh as no logout, since with that the toon would be open to attacks from wildlife
If you are a criminal, you are going to log out in a safe and secure house amongst palisade walls, not randomly in the wilderness

Otherwise, you are just a very bad criminal.