Rebalancing the curiosity system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rebalancing the curiosity system

Postby Avu » Mon Oct 12, 2015 12:19 pm

Not that many farmed curios.
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Re: Rebalancing the curiosity system

Postby CaptainMidget » Mon Oct 12, 2015 12:26 pm

Tbh I get the feeling that if you are setup in your established hermatige or village a month or so into the world, then you probably have a stockpile of curios. If your main character dies, or an alt, its easier to catch up. Raising skills early is very easy, so I feel that the slowness of the curio system at the moment is a way to let those who've perished close the gap rather then having the gap widen. We dont need more LP then we are getting atm imo. I dont think anyone will be capping any of their "production" skills any time soon with the way quality is going.
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Re: Rebalancing the curiosity system

Postby molenga » Mon Oct 12, 2015 2:03 pm

Maybe the solution is to broaden the curio table so that we can fit more curiosities in if we have enough attention for them and create a LOT more of these high study-time/low LP yield curios so that we have more variety to be able to fill in those slots.

Also, adding some more high yield/low study-time curios such as the dragonflies, these would obviously be much fewer than the low yield curios, which would let us study a big amount of crappy curios and a few good ones.

I don´t have a problem with the LP gain being slower, but the way it is now is way too slow imho. :(
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