Logouts while in combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Logouts while in combat

Postby dafels » Wed Feb 01, 2017 9:34 pm

jordancoles wrote:
dafels wrote:There should be a minigame before aggro goes succesful, like first you have to beat the person in a rock-paper-scissor style minigame before you can aggro him.

Why make it so easy to agro? I think you should only be able to agro people on claims with 0 claim shield, or maybe only if the person doesn't have a hearthfire?

Idk just throwin out good ideas here

NOOBY93 wrote:
dafels wrote:There should be a minigame before aggro goes succesful, like first you have to beat the person in a rock-paper-scissor style minigame before you can aggro him.

Nah, when you go to aggro someone it opens private chat between the 2 of you, and you can only actually aggro them if you say "I promise I won't hit you!"


So many good ideas in this thread!
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Re: Logouts while in combat

Postby azrid » Wed Feb 01, 2017 9:35 pm

How about we add some kind of skill that kills spruce caps when you walk into aggro range and be done with it.
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Re: Logouts while in combat

Postby borka » Wed Feb 01, 2017 9:39 pm

jackjoke wrote:
borka wrote:A KI doing a moral rating ... neat ... k now what do we have in database and how to parse it ... ;)

BigData + scoring :?


0: not killer
1: is killer

Never said scoring.
all players with 0 rating can sense players 1.5x the current radar.
when new players is seen, check players moral.
if results is 1: is killer.
Then display msg "Run bitch run"


How would you determine "Killer" without scoring ?

There are different reasons and circumstances for "killing" - you can't put a player that tracks a PKer in the same category like a PKer and also not in the same you drop a Faction warrior that kills a Faction Opponent in a war ...
++++
Did someone say "auto Spruce Cap Killswitch" ?!? ;)
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Re: Logouts while in combat

Postby jackjoke » Wed Feb 01, 2017 9:41 pm

NOOBY93 wrote:In a game like this you don't have to be a scumbag to be a killer. What if I came to your base and pestered you, dug your soil, etc. on an alt? You wouldn't want to kill him in fear of becoming a "1" in that system. Just bad.


if that's your rebuttal.
then you have a lacking understanding of how systems building works.

First. the person likely wont even kill the alt. if they fear killing in the first place.
You can also send an alt back to their fire, as a system already inside our game.

for the people who don't fear killing an alt.
it's highly likely they're already using an alt fighter.

also you can add to the system
-killing on your land does not effect your moral rating.
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Re: Logouts while in combat

Postby jackjoke » Wed Feb 01, 2017 9:44 pm

borka wrote:
jackjoke wrote:
borka wrote:A KI doing a moral rating ... neat ... k now what do we have in database and how to parse it ... ;)

BigData + scoring :?


0: not killer
1: is killer

Never said scoring.
all players with 0 rating can sense players 1.5x the current radar.
when new players is seen, check players moral.
if results is 1: is killer.
Then display msg "Run bitch run"


How would you determine "Killer" without scoring ?

There are different reasons and circumstances for "killing" - you can't put a player that tracks a PKer in the same category like a PKer and also not in the same you drop a Faction warrior that kills a Faction Opponent in a war ...
++++
Did someone say "auto Spruce Cap Killswitch" ?!? ;)


A killers is a killer.
my idea is to prevent you from running into someone who has once killed before.
Protecting the peaceful.

you fks can deal with your killer vs killer cant log out crap.
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Re: Logouts while in combat

Postby Onep » Wed Feb 01, 2017 9:49 pm

It's pretty funny none of you guys complained about autologging out when you were bashing our roads last world.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

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Re: Logouts while in combat

Postby sMartins » Wed Feb 01, 2017 9:50 pm

Jackjoke is right....and it's not a bad idea.
It's not a matter about good vs evil, but more about who want to fight or who want to escape...it could be like the old morale system, being good and not having killed anyone give you a small benefit to escape, on the other side choosing the "evil" thing give you some other benefit....not that bad, it requires some meditation.
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Re: Logouts while in combat

Postby borka » Wed Feb 01, 2017 9:52 pm

Different times i ran into ppl that where known to have "killed" other players ... none of them killed me (exept for one accidental ;) )

I had known "Killers" warning me when boating to enter a certain area because there was a war going on and i could get killed ...

and none of them knew who i was ... so we would need a very fine grained database for that ... well i guess it's in World 23 then :)


@sMartins

There where players that helped tracking and killing real asshats ... and didn't kill without real reason, for fun or for their fortune ...
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Re: Logouts while in combat

Postby jordancoles » Wed Feb 01, 2017 9:58 pm

Onep wrote:It's pretty funny none of you guys complained about autologging out when you were bashing our roads last world.

>you guys
>you

Wasn't me and I'm the one complaining, not sure if you're talking about Davis or others tho
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Re: Logouts while in combat

Postby Onep » Wed Feb 01, 2017 10:06 pm

jordancoles wrote:>dis dogs
>you

you are dis dog, you are the problem
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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