Please calm down with the needless wounds

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Please calm down with the needless wounds

Postby abt79 » Sun May 09, 2021 11:59 pm

jorb wrote:Do you have a better suggestion for how that could work?

Crabs are perhaps a bit much.


Counterplay. Smoking out beehives/skeps, some special ointment/swatter for midges, etc.

People place mine supports to avoid wounds, don’t see why other “cost of doing business” wounds should be any different
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Re: Please calm down with the needless wounds

Postby TheTylerLee » Mon May 10, 2021 12:04 am

Midges should have a cooldown between bites
"somethings broken" should heal a little faster, or atleast allow you to split a leg or something... or change the name to "Broken left arm"
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Re: Please calm down with the needless wounds

Postby Massa » Mon May 10, 2021 12:09 am

jorb wrote:Various actions have costs associated with them, and wounds are one such possible cost. Not sure I think that's a big deal. I like the system, and enjoy getting the little scout badges, much like I enjoy experiences or getting skills.

Most of them are of little consequence. Oh noes, I got stung by a bee, it heals of itself in a day or two. Who cares? Granted, I don't maintain 20 skeps or w/e.

I also don't think they are completely random or arbitrary. Most of them have at least some basis in reality. I think getting stung by a bee should be a risk when doing apiary stuff. Do you have a better suggestion for how that could work?

Crabs are perhaps a bit much.

They are all just a bit much. Early game some are noob traps that take days of recover and render your character unusable. A quill'd newbie is a re-roll. It shouldn't even do HHP, or if it does, 10 SHP and 1 HHP. I remember one hedgehog took out 20ish of my hhp a few years ago.

The current notion of 'opportunity costs' means a surprisingly easy death by a thousand cuts. This is mitigated by having a trillion hp, but even then, it's a bit much, especially for an in village account. I also remember getting an allergic reaction when a midge wanted some smoke, I had just picked a nettle, and I had a fucking century old bee sting. That was a bit sad. Then you have Extremely Fun Content like seal finger and adder bites, where it's a surprise every morning whether or not your character still exists.
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Re: Please calm down with the needless wounds

Postby fallout » Mon May 10, 2021 12:10 am

"heals in a few days"
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Re: Please calm down with the needless wounds

Postby Archiplex » Mon May 10, 2021 12:23 am

Massa wrote:Then you have Extremely Fun Content like seal finger and adder bites, where it's a surprise every morning whether or not your character still exists.



I actually don't mind adder too much, especially now that it has a (modest) aid. I kind of like how adders are extremely threatening and make me focus on the game while running around, especially given they are almost always slower than a player (aside from some unlucky speeds), you dont even need to run into deep water to avoid them, and they are extremely weak otherwise.

Seal finger... doesn't get worse that bad? maybe it used to or something but i literally left 4 injuries of seal finger for like, 3 days and they only got worse by 2-3 points each. Their debuffs are annoying as hell, but most things that give seal finger are really good for one reason or another and you don't get TOO many.

Beestings, though, are absolutely annoying. Why can't i wear a netted hat or smoke out the bees so that i can do it without risk of 10 stings that take almost as long as the wax to refill to heal?
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Re: Please calm down with the needless wounds

Postby abt79 » Mon May 10, 2021 12:26 am

Archiplex wrote:

Seal finger... doesn't get worse that bad? maybe it used to or something but i literally left 4 injuries of seal finger for like, 3 days and they only got worse by 2-3 points each. Their debuffs are annoying as hell, but most things that give seal finger are really good for one reason or another and you don't get TOO many.

Beestings, though, are absolutely annoying. Why can't i wear a netted hat or smoke out the bees so that i can do it without risk of 10 stings that take almost as long as the wax to refill to heal?


Had a seal finger in world 10 that went over 270, tho I imagine it’s different now since CON is less powerful than it was then.
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Re: Please calm down with the needless wounds

Postby jordancoles » Mon May 10, 2021 1:50 am

VDZ wrote:
jorb wrote:Oh noes, I got stung by a bee, it heals of itself in a day or two. Who cares?

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Your stats got reduced to 1 for who knows how long. No big deal, who cares? Just the cost of doing business.

jordancoles wrote:So my beehive suicide alt now doubles as a bird carer?

People are completely glossing over this part. In theory, the design is that your character gets a wound that continues to have an effect on your character for a while. But the practical result is that people just have to log in to an alt to perform various tasks, adding tedium while leaving the main entirely unaffected. Those who do not want to go through this tedium, as shown by people earlier in this thread, simply refrain from interacting with mechanics that have wounds as a 'cost of doing business' unless the mechanics are vital (like beekeeping). How many people actually pick up crabs on their main? I know I sure don't. Since the addition of malaria I haven't done any swamp foraging on my main either, and like others I don't use birdhouses. If you see botting as a sign of flawed mechanics, how do you not see alt abuse as the same?

jorb wrote:I also don't think they are completely random or arbitrary. Most of them have at least some basis in reality.

Then why not add cancer, heart attacks, muscle cramps while swimming and other random death mechanics? They happen in reality as well, gotta add that immersion. Why can we just give the command to saw boards, rather than having to slowly move our mouse back and forth every time we want to produce a single board? Haven is a video game, and video games simplify things from their real-world counterparts to be more fun. Getting random unavoidable afflictions from daily activities is precisely the kind of thing that should not be carried over into a video game. It does not add challenge, or tension, or a sense of progress, or anything that makes the game more fun to play. It's just a kick in the nuts that happens sometimes and the only thing you can do about it is either alt abuse or not engaging with the mechanics that cause it.

jorb wrote:I think getting stung by a bee should be a risk when doing apiary stuff. Do you have a better suggestion for how that could work?


Then why not go all the way with the realism and let us do something about the things that cause us wounds? When people regularly get hurt by something, they don't shrug and go 'well, that's the cost of doing business', they start looking for ways to reduce or eliminate the pain. Let us use some kind of (makeshift) protective clothing or other ways to avoid this bullshit. We have the realistic part of having a problem, but we do not have the realistic part of being able to try to solve the problem. In real life you can at least attempt to overcome any problem you face, in a game like this you just get the problem and if the developer didn't make some kind of pre-built solution for the problem there is absolutely nothing you can do about it.

All of this, yes.
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Re: Please calm down with the needless wounds

Postby Massa » Mon May 10, 2021 6:55 am

jorb wrote:I also don't think they are completely random or arbitrary. Most of them have at least some basis in reality.

No, Jorb, being 10% closer to instant death from sniffing bird braps has no basis in reality.
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Re: Please calm down with the needless wounds

Postby Kaios » Mon May 10, 2021 10:13 am

springyb wrote:Or right click yarrow on those wounds before hand wah so punishing


I have noticed that this world appears to be severely lacking in regular grassland biome for some reason which makes it incredibly difficult to find yarrow since you need a large amount of per*exp in order to see yarrow on any other grass/plains biome.

Splint requires rough polish which requires wax. Kelp cream requires wax. Why am I forced in to wasting my much needed wax on motherfucking wounds?
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Re: Please calm down with the needless wounds

Postby jorb » Mon May 10, 2021 10:21 am

VDZ wrote:Then why not add cancer, heart attacks, muscle cramps while swimming and other random death mechanics? They happen in reality as well, gotta add that immersion. Why can we just give the command to saw boards, rather than having to slowly move our mouse back and forth every time we want to produce a single board?


Some good ideas in there. Glad that we can have a sensible discussion on this, and avoid the hyperbole. :thumbsup:
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