vatas wrote:How on earth would you accomplish this?
someone thoughtful would have to come up with an idea
vatas wrote:Combat outcome isn't 100% stat based.
okay
90% XD
vatas wrote:How on earth would you accomplish this?
vatas wrote:Combat outcome isn't 100% stat based.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
SnuggleSnail wrote:lmao shut up retard
Granger wrote:Fuck off, please go grow yourself some decency.
Liss12 wrote:Mobile skirmish style combat with a lot of running around isn't inheritly bad but lets face it- running itself is clunky as fuck in haven. Both client side and server side lag can cause you to teleport back and forth or run in place, collisions are funky especially when you turning your character who for some reason have square collision box and it rotates instantly, cliff jumping is inconsistent as hell etc etc. I understand why big pvp shots don't even want t hear of changing anything since they invested a lot of time and effort to got gut at this system but its by far not pleasant experience.
MadNomad wrote:noone even seemed to want to adress that a higher amount of HP or higher weapon damage means faster or slower KO without really allowing a way to overcome it in a way other than outnumbering
dagrimreefah wrote:MadNomad wrote:noone even seemed to want to adress that a higher amount of HP or higher weapon damage means faster or slower KO without really allowing a way to overcome it in a way other than outnumbering
"no one wants to address the fact that some characters are stronger than others"
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