I like the idea of random animal ql very much. +1
It might not fix the botting problem but is going to make hunting more fun for regular players.
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Also randomize it every season cycle
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
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