I like the idea of random animal ql very much. +1
It might not fix the botting problem but is going to make hunting more fun for regular players.
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Also randomize it every season cycle
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
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