+Quality from quests is game breaking tbh

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Re: +Quality from quests is game breaking tbh

Postby Executioner » Fri Oct 18, 2024 3:03 am

the flip side of this is as a casual seeing shit like +1 truffles, its really not something 90% of the playerbase is ever going to care about, feels like a slap in the face and its a very communist reward, if youre gonna improve the quality of anything improve my curiosities in my study
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Re: +Quality from quests is game breaking tbh

Postby Zampfeo » Fri Oct 18, 2024 1:36 pm

Executioner wrote:the flip side of this is as a casual seeing shit like +1 truffles, its really not something 90% of the playerbase is ever going to care about, feels like a slap in the face and its a very communist reward, if youre gonna improve the quality of anything improve my curiosities in my study


That's not a bad idea tbh. Remove regional +1 and LP rewards. Add rewards that just +1 what you're wearing/studying/carrying and maybe give experience.

Quests would go from something vets abuse (rage rushing, circumventing normal industry quality caps) to something people would only do when they have absolutely nothing else to do.
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Re: +Quality from quests is game breaking tbh

Postby Dawidio123 » Fri Oct 18, 2024 3:04 pm

Executioner wrote:the flip side of this is as a casual seeing shit like +1 truffles, its really not something 90% of the playerbase is ever going to care about, feels like a slap in the face and its a very communist reward, if youre gonna improve the quality of anything improve my curiosities in my study

It's a communist reward only if you don't make a huge palisade around it, then quest the shit out of it until you are getting 900ql truffles that make any food instant fep you to 9k stats.
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Re: +Quality from quests is game breaking tbh

Postby Robben_DuMarsch » Fri Oct 18, 2024 5:08 pm

Imagine doing the quest grind for a specific province that will only spawn like 5 truffles per day (hope someone doesn't truffle in other areas on your province) before it runs out of the regional pooling.

I imagine you're freaking you out in your head because it involves two things you dislike (quest grind and truffles), but is actually not at all an issue.

I really don't think Truffles are an issue either, tbh, because they aren't *that* strong that people are actually gathering them to stay competitive, and because of the regional pooling setting up a *safe* bot for them probably isn't worth the effort. I wouldn't cry if they got nerfed though.

As to the topic: The problem with quest grind is really just animal bone quality requiring quest grind to have competitive clay and string quality, no? If you don't quest an animal node to keep it higher than your cutting tool, you're sacrificing both string (hide strap) and bone quality.

I agree quality gains from quest grind aren't good, as they make questing mandatory if you want to be in the quality race past a certain point in the world. So I'm agreeing with you in result, but this hypothetical you just gave is kinda comical, I think.
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Re: +Quality from quests is game breaking tbh

Postby Robben_DuMarsch » Fri Oct 18, 2024 5:48 pm

Thinking on this some more, I think a clever mechanic would be to eliminate quest quality grind and make all animals scale in potential quality so each of the base 50 or higher animals (wolves, bears, mooses, walruses, mammoths, whales, trolls) have a theoretical max QL at least as high as the world's highest quality cutting tool.

This will keep hunting and PvE relevant.
Also eliminate animal nodes and make them purely random as per other's frequent suggestions.

Point out any errors in my reasoning please. I am not infallible.
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Re: +Quality from quests is game breaking tbh

Postby SnuggleSnail » Fri Oct 18, 2024 6:45 pm

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Re: +Quality from quests is game breaking tbh

Postby Robben_DuMarsch » Fri Oct 18, 2024 6:59 pm

SnuggleSnail wrote:-crying in autist-


Well, if Snail doesn't like it, that's evidence that tends toward it probably being good.
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Re: +Quality from quests is game breaking tbh

Postby Dawidio123 » Fri Oct 18, 2024 7:06 pm

Robben_DuMarsch wrote:
SnuggleSnail wrote:-crying in autist-


Well, if Snail doesn't like it, that's evidence that tends toward it probably being good.

It's not. And the only good solution that doesn't require a whole ass system that will take the devs a year to implement is just removing the ql increases (literally yeet like 2-3 lines of code).
Animals are not even a real issue, who cares about bones. You just grind gray clay quality and get it to 900ql.

Stop boycotting every snail idea just bcs it's snails. He is right on this one.
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Re: +Quality from quests is game breaking tbh

Postby Robben_DuMarsch » Fri Oct 18, 2024 7:11 pm

Dawidio123 wrote:Animals are not even a real issue, who cares about bones. You just grind gray clay quality and get it to 900ql.

Stop boycotting every snail idea just bcs it's snails. He is right on this one.


Unfortunately, on this one, you guys are missing some game knowledge that apparently I have and you don't, if you think that's the play.

If Jorb wants to understand why he can PM me. I don't feel particularly inclined to share this with Snail and Shaki.
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Re: +Quality from quests is game breaking tbh

Postby Vert » Fri Oct 18, 2024 7:52 pm

There is no problem with quests, if you want pvp, here is dota lol cs. This is a sandbox with pvp and quality development, if you do not want to participate in development, then you will be weaker.
Who even decided that the quality of items should not differ, I in this case believe that the characteristics should not differ, let everyone have 50 stats like my main, if everyone had an equal amount, then I would go to fights.
Well, by the way, you are so against the difference in quality, but why do you use the bug with the quality of water to break ahead in quality.
You just want to win, but you are not able to do this without having a decisive advantage, you do not need balance and equal opposition. Who knows how many bugs are still hidden and what advantage you get using these bugs.
Everyone sees your lies.
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