On the viability of a Steam release

Thoughts on the further development of Haven & Hearth? Feel free to opine!

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Postby grumgrumganoe » Thu Jun 13, 2024 1:45 am

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Re: On the viability of a Steam release

Postby Robben_DuMarsch » Thu Jun 13, 2024 5:39 am

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Re: On the viability of a Steam release

Postby DonVelD » Thu Jun 13, 2024 6:28 am

whoever screams the loudest will decide the fate of this thread:
YAP THREAAAAAAAAD AWWWWHHHH AAAAHHHHHHH YAAAAAAAAPERTOOOOOOOOON THREEEEEAAAAAD ALEEEEERT
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MC LOVIN IS BASED

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You're such a fuckin' hoe, I love it (I love it)
You're such a fuckin' hoe, I love it (I love it)
You're such a fuckin' hoe, I love it (I love It)



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Re: On the viability of a Steam release

Postby Faravidus » Thu Jun 13, 2024 11:20 am

DonVelD wrote:whoever screams the loudest will decide the fate of this thread:
YAP THREAAAAAAAAD AWWWWHHHH AAAAHHHHHHH YAAAAAAAAPERTOOOOOOOOON THREEEEEAAAAAD ALEEEEERT


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Re: On the viability of a Steam release

Postby Robben_DuMarsch » Sat Jun 15, 2024 4:26 pm

Bump
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Re: On the viability of a Steam release

Postby DonVelD » Sat Jun 15, 2024 11:39 pm

YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP YAP WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF ARF ARF ARF
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Re: On the viability of a Steam release

Postby Dawidio123 » Sun Jun 16, 2024 12:28 am

I NEEEEEEEEEEEEEEEEEEEED TO BUUUUUUUUUUUUUUUUUUUUUUUUUMP THE DEVS READ THE FORUMS FR NO CAP (REAL). SURELY MY BUMP WILL MAKE DEVS SEE THIS.
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Re: On the viability of a Steam release

Postby Zentetsuken » Tue Jun 18, 2024 10:41 pm

Haven and Hearth being released on Steam is a great idea but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules. Such is a fact of life. I'd love to live in a utopian society where we can all pursue our dreams*, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having family or career.

I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, holds themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.



*not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
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Re: On the viability of a Steam release

Postby Robben_DuMarsch » Tue Jun 18, 2024 11:00 pm

Zentetsuken wrote:Haven and Hearth being released on Steam is a great idea but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules.


Angel investors OR the game picks up traction on steam because it's a high quality game that can succeed if they manage to put enough effort in to put together a decent steam market page.
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