Dawidio123 wrote:From dev perspective 2 servers are already a shitshow as we have seen this time around, and you're pitching another server that will bring in less revenue by design unless we're pitching some other forms of monetization.
This game can be as ironman as you want it to be, you don't have to ever buy tokens, trade, or even interact with other players other than the few random times you get ganked once in a blue moon with how big the map is. If you cannot honor the ironman rules without it being set in stone you don't really want that experience, why would an ironman care about others experience if they don't interact with them (oh i don't like this experience so we should have a server that forces it on everyone there just so i can feel like it's fair). If you think traders who now sell for tokens will suddenly care about other stuff with tokens removed that's not how its gonna go lemme tell ya.
The 16/16.1 set up is not permanent. So when current cycle is done swap one of them out for a sub based non-p2w server?
Yeah all this would be an easy fix if this was a thread about how we should not trade and that iron man is good.
If you try and reread it's about the social aspects of Haven and also the sense of slow but meaningful progression being made worse by p2w sub tokens. The majority of players are not in large factions min-maxing quality they are somewhere in the middle tiers of progression. I don't know why it seems so hard to get that being able to pay to bypass that progression hollows it out?
Another point having been made too many times is that sub tokens are the backbone of the current markets, removing them will severely reduce RMT. Of course trading will still happen but ammount of players willing to buy official tokens from the store vs. players willing to paypal someone dodgy in a PvP full loot MMO with lots of scammers is less. Trading will keep existing and that's good, but it will look a lot different from what it does now.