Things you would like to see changed before the new world.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Things you would like to see changed before the new worl

Postby ctopolon3 » Thu Oct 12, 2017 12:31 pm

infectedking wrote:These are the only things i agree with

so
4. u have no problem with useless food like Jorbanzola (best fep/hunger modifier)... u pretty happy with your 5k str-agi-con char
imo i have no fun only from fights (to spend all play time for it :twisted: ) so im drop game after few month, because x2 agi/ua makes u better fighter and x2 int/farm/dex not makes you better hermit. i love all part of this game, not only permadeath
5. 11+1 coal = very easy for this game(but its good when small and random nodes here),
easy way = scripted gather pit & cave clay, scripted mammoth checker, scripted woodcutter (like game says: "u need more alts, more scripts")
alt w/o skill better than char with all skills = stupid (like the stupid one are better than clever one) (also it says: u can't be good at this game w/o alts )
9. mb this game needs label "IDLE GAME FOR SCRIPTERS"
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Re: Things you would like to see changed before the new worl

Postby ctopolon3 » Sun Oct 15, 2017 8:55 pm

remembered interesting bug: dying on knar = nobody cant pick your body (body under knarr texture cant be lifted)
PS knarrs stucked on the land (after bad crossroad use) = also needs to be fixed
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Re: Things you would like to see changed before the new worl

Postby ricky » Fri Nov 03, 2017 6:42 pm

Some more shit I've read/thought upon

in depth bee mechanics so farming isnt instantly at maximum effiency as soon as someone gets some straw

Lots of discussion on stat caps suggests a reevaluation should be made before the new world

animal gelding/neutering so the livestock trade can start as soon as possible without people worrying about selling their prize cow
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Re: Things you would like to see changed before the new worl

Postby MagicManICT » Wed Nov 08, 2017 6:50 am

Didn't read through whole thread, but probably should add the credo issues to the list (credo suicide). These could be fixed at any time, but could be a bit too advantageous early game. For convenience: thread.
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Re: Things you would like to see changed before the new worl

Postby yozzik111 » Wed Nov 08, 2017 8:25 am

It may seem like offtopic, but may i ask why do we have so much “new world” threads these days? Apocalypse preachers rushing the forums for what?
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Re: Things you would like to see changed before the new worl

Postby KitsuneG » Wed Nov 08, 2017 9:01 am

yozzik111 wrote:It may seem like offtopic, but may i ask why do we have so much “new world” threads these days? Apocalypse preachers rushing the forums for what?



w10 almost an year, everybody just tired and want a new start.
And the world's usually live for an year, before jorbtar invent new worldstuff
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Re: Things you would like to see changed before the new worl

Postby KitsuneG » Wed Nov 08, 2017 9:32 am

The main thing I wanted to change in w11 is larger world.
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Re: Things you would like to see changed before the new worl

Postby blank » Wed Nov 08, 2017 5:02 pm

Localized Resource Tweaks:
It looks like there's three major issues people have
People building walls around local resources
People claiming local resources
People leaving alt bots at local resources


issues?? where :D
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Re: Things you would like to see changed before the new worl

Postby dafels » Wed Nov 08, 2017 5:17 pm

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Re: Things you would like to see changed before the new worl

Postby ricky » Sat Dec 02, 2017 12:20 am

Bump/ Updated OP with Road Rework, which needs to before before W11 to prevent all the road litter
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