Progressive content system on new world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Progressive content system on new world

Postby mulamishne » Thu Apr 28, 2022 8:50 pm

+1 to burnout prevention
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Re: Progressive content system on new world

Postby fairystyle » Thu Apr 28, 2022 9:00 pm

IMO burnout prevention = would be to make a list of things which caused acceleration >>> nerf them, this is what we have to begin with.
Making some completely new type of stuff is equal to new experiments on us which will not end well. It is not burnout prevention, it is addition to old burnout reasons.
Good intentions but will not work
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Re: Progressive content system on new world

Postby VDZ » Thu Apr 28, 2022 9:06 pm

fairystyle wrote:IMO burnout prevention = would be to make a list of things which caused acceleration >>> nerf them, this is what we have to begin with.
Making some completely new type of stuff is equal to new experiments on us which will not end well. It is not burnout prevention, it is addition to old burnout reasons.
Good intentions but will not work

Disagree. During the first few days when I play nearly non-stop, timegates are always good stopping points. I imagine that if you're set on going full nolife and breaking through natural timegates you'd never have any good stopping points early in the game.
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Re: Progressive content system on new world

Postby ChildhoodObesity » Thu Apr 28, 2022 9:46 pm

Kind of mindblowing to me that people are all for an idea that basically just says "go play another game for a little bit."

There's a reason the playerbase has always dropped so hard in winter (people are waiting for it to end so they can do things again). There isn't really any reason to suggest it wont be similar for a good amount of people. Usually people in villages have dedicated roles (farmer, hunter, miner, etc). The miner is going to be bored as fuck during the wait time here and it's not like there's so much other content for them to go enjoy in the wait time.

I agree there's a lot of early game stuff like whales that should be nerfed hard but unless you're a hermit there isn't loads of other content you can just pick up in the meantime. The reality is that most people would just spend this time working on their character while they wait. Also usually the mining is done by like 1-2 people at faction level. Burn-out is more experienced from hard stat raising which never really ends rather than things like mining which this thread is primarily targeted at. To optimally raise stats WITHOUT whale it is a ton more work as you're needing to craft a shit ton of different foods, whereas with whale you just afk boat for a bit and then make a lot of the same few types.

Also saying it's TECHNICALLY POSSIBLE to hit a q400 anvil within 7 days is pointless because it'd require so much work it's basically impossible which is why the top factions aren't even close to that. You can just look at the trade threads, our faction made ours 9 days into the world and we had q100ish stuff and within another week or so we were selling q150ish stuff. I can say with certainty that our anvil was maybe 30-40 points ahead of this at the time as I was doing the mining then. If you look at Berthedin's (the other top faction) trade thread he had the same quality as us on his thread about a week later and on his update on May 23rd they were selling q240 anvil/hammers. His anvil at this time was definitely not higher than q300 as I talked to him a lot and most people don't sell extremely lower than their top as other people are making it competitive for them. This is already over 50 days into the world lol and people aren't maxing out at all.

I actually like the idea of timegating things like whales/orcas/trolls as they're incredibly OP for stat grind but I don't feel like they should be removed. Timegating mineholes isn't really necessary though. Also conch's can just have their spawns lowered to the lower levels like 8 or 9 which would solve that problem. With whales/orcas timegated I don't see any reason to timegate knarrs/snekks. There isn't really any other OP use for them other than mass hunting which is just convenient.

I don't care enough about realms to care about if they're timegated or not omegalul realms bad

Edit: In regards to nabs catching up the removal of spiraling alone is more than enough to catch up. There were plenty groups competing with top factions similarly in terms of industry quality.
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Re: Progressive content system on new world

Postby maze » Thu Apr 28, 2022 10:04 pm

VDZ wrote:
maze wrote:For boats, there is groups of players who's whole full gameplay for the first 48hours is to get the fk off the main area and hide away from the rest/factions of the world.

You don't need a snekkja for that though, you can just enter a vortex.


?? you might have missed an update there; but vortex's only take you to the same continent. update started this world.
+ people like to find small little islands with no vortex's at all.
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Re: Progressive content system on new world

Postby Halbertz » Thu Apr 28, 2022 10:17 pm

maze wrote:
VDZ wrote:
maze wrote:For boats, there is groups of players who's whole full gameplay for the first 48hours is to get the fk off the main area and hide away from the rest/factions of the world.

You don't need a snekkja for that though, you can just enter a vortex.


?? you might have missed an update there; but vortex's only take you to the same continent. update started this world.
+ people like to find small little islands with no vortex's at all.

Since when? I used it to hop on other side of the map two weeks ago.
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Re: Progressive content system on new world

Postby ChildhoodObesity » Thu Apr 28, 2022 10:20 pm

maze wrote:?? you might have missed an update there; but vortex's only take you to the same continent. update started this world.
+ people like to find small little islands with no vortex's at all.

very wrong, literally did it 5 seconds ago

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Re: Progressive content system on new world

Postby Sevenless » Thu Apr 28, 2022 10:27 pm

maze wrote:
VDZ wrote:
maze wrote:For boats, there is groups of players who's whole full gameplay for the first 48hours is to get the fk off the main area and hide away from the rest/factions of the world.

You don't need a snekkja for that though, you can just enter a vortex.


?? you might have missed an update there; but vortex's only take you to the same continent. update started this world.
+ people like to find small little islands with no vortex's at all.


I did nomad, herder, wandering sage (kill me if I ever think about doing that again). They most definitely go intercontinental.

Maybe it's because you lived on the massive continent that had like 60% of all WPs?
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Re: Progressive content system on new world

Postby VDZ » Thu Apr 28, 2022 10:29 pm

Sevenless wrote:Maybe it's because you lived on the massive continent that had like 60% of all WPs?

Unless you're unlucky to get a short loop that shouldn't be a problem either as you can just repair your boat and hop back in to get to another destination, repeatedly until you arrive at an interesting place.
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Re: Progressive content system on new world

Postby Nightdawg » Thu Apr 28, 2022 10:30 pm

maze wrote:
VDZ wrote:
maze wrote:For boats, there is groups of players who's whole full gameplay for the first 48hours is to get the fk off the main area and hide away from the rest/factions of the world.

You don't need a snekkja for that though, you can just enter a vortex.


?? you might have missed an update there; but vortex's only take you to the same continent. update started this world.
+ people like to find small little islands with no vortex's at all.


?????????????

lol wtf maze
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