Daily reminder catapults shouldn't be able to destroy walls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Daily reminder catapults shouldn't be able to destroy wa

Postby DonVelD » Sat Jan 04, 2025 3:25 pm

Vert wrote:
vatas wrote:Chat, is this true?

Its true, developers made they choice made siege easy as fuck

^ never tried siege, ever
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Maid » Sat Jan 04, 2025 3:56 pm

The problem is, devs are changing stuff with zero effort. Like they make catapults destroy walls, but didn't increase range of archery towers.
Overall, i want to see more defence mechanics for hermits. Like, making carrot in my garden alive, and make them go and destroy siedgings machines.
Or guardian bee hives.
Or something.

Current siedge seems was made for a few interested players, but not for most players mass.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby yym331 » Sat Jan 04, 2025 10:48 pm

I doubt anyone will agree with my opinion, but I personally think that both sieges and crimes in this game are a bit too complicated
The game should go back to how it was in the 2D era, where palisades could be broken by hand
After all, if we have the strength to wrestle a bear, why can’t we break a log wall?
Achieving the "Thing Challenge" should allow players to break palisades by hand.
Brick walls should be the only true impenetrable barrier

This game is about accepting your fate.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Maid » Sun Jan 05, 2025 3:54 pm

yym331 wrote:I doubt anyone will agree with my opinion, but I personally think that both sieges and crimes in this game are a bit too complicated
The game should go back to how it was in the 2D era, where palisades could be broken by hand
After all, if we have the strength to wrestle a bear, why can’t we break a log wall?
Achieving the "Thing Challenge" should allow players to break palisades by hand.
Brick walls should be the only true impenetrable barrier

This game is about accepting your fate.


I agree, also remove "thig challege", this is how it showld be.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Saxony4 » Sun Jan 05, 2025 4:00 pm

yym331 wrote:The game should go back to how it was in the 2D era, where palisades could be broken by hand


You know damn well this is actually a retarded idea, anyway the game should not be going back in time. Literally nobody wants this except for the people that get a kick out of raiding literally every sprucecap they can get their hands on.

The game just got opened to a new source of people and you think the game should be reverted to a point where it would drive a lot of players away. Truly stupid and or malicious thinking.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby vatas » Sun Jan 05, 2025 9:05 pm

From: viewtopic.php?f=86&t=77042&p=951578&hilit=defender#p952141
WowGain wrote:
vatas wrote:Attacker only has to win once. Defender has to be win every time.

perfectly reasonable argument for it taking hundreds of hours to siege a village i think :)

Unironically, I stand by my statement.WB most likely had more than one thousand man-hours invested into it. While it's impossible to verify the exact number, even "ten thousand man-hours" could be speculated. All it would take is one hundred people, spending one hundred hours on average, over a month.
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby SnuggleSnail » Sun Jan 05, 2025 9:13 pm

vatas wrote:Attacker only has to win once. Defender has to be win every time.

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If the current system is not defender favored enough for you there is no workable system that is defender favored enough for you
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby kopatel » Mon Jan 06, 2025 12:30 pm

It seems to me that you are taking advantage of the patience of the developers who sit with a pizza in hand and a hookah, and you allow yourself a lot in this game, in any other you would have already been banned for abusing the game mechanics, I think if the game was much simpler, you would cry and Even the gardeners humiliated you, because every update by the developers where you no longer need to use a bot or the game is simplified, you cry

because no one knows, if you are kicked by a member of a pig250q, you will fall on your right side, you will lift your bun and a 95% gap will open in you and you can roll your friends’ eggs in there, so in real life the gas lift from your chair will punch your ass, but if so you start crying and calling Zeus to punish the developers
Last edited by kopatel on Mon Jan 06, 2025 12:36 pm, edited 1 time in total.
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby Granny » Mon Jan 06, 2025 12:36 pm

Maid wrote: ........... Like they make catapults destroy walls, but didn't increase range of archery towers..



This. One of the items on my long list of .. I cannot believe they did/did not do that...
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Re: Daily reminder catapults shouldn't be able to destroy wa

Postby DonVelD » Mon Jan 06, 2025 12:44 pm

kopatel wrote:It seems to me that you are taking advantage of the patience of the developers who sit with a pizza in hand and a hookah, and you allow yourself a lot in this game, in any other you would have already been banned for abusing the game mechanics, I think if the game was much simpler, you would cry and Even the gardeners humiliated you, because every update by the developers where you no longer need to use a bot or the game is simplified, you cry

because no one knows, if you are kicked by a member of a pig250q, you will fall on your right side, you will lift your bun and a 95% gap will open in you and you can roll your friends’ eggs in there, so in real life the gas lift from your chair will punch your ass, but if so you start crying and calling Zeus to punish the developers

okay cool story but like none of that happened, write a better prompt on chatgpt
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