On the viability of a Steam release

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: On the viability of a Steam release

Postby Dawidio123 » Tue Jun 18, 2024 11:10 pm

Robben_DuMarsch wrote:
Zentetsuken wrote:Haven and Hearth being released on Steam is a great idea but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules.


Angel investors OR the game picks up traction on steam because it's a high quality game that can succeed if they manage to put enough effort in to put together a decent steam market page.

Broski called hafen a high quality game.
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Re: On the viability of a Steam release

Postby Robben_DuMarsch » Tue Jun 18, 2024 11:44 pm

Dawidio123 wrote:Broski called hafen a high quality game.


You sure spend a lot of time playing Haven and doing adjacent community related activities. Do you really disagree?
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Re: On the viability of a Steam release

Postby grumgrumganoe » Wed Jun 19, 2024 12:28 am

haven is one of the buggiest, half baked-est, developer misguidedest games I’ve ever played. I personally enjoy parts of it but we all know it’s a mess….right?
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Re: On the viability of a Steam release

Postby jock » Wed Jun 19, 2024 10:27 am

grumgrumganoe wrote:haven is one of the buggiest, half baked-est, developer misguidedest games I’ve ever played. I personally enjoy parts of it but we all know it’s a mess….right?


Basically, if stockhome syndrome was a game. It be haven
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Re: On the viability of a Steam release

Postby Dawidio123 » Wed Jun 19, 2024 11:52 am

Robben_DuMarsch wrote:
Dawidio123 wrote:Broski called hafen a high quality game.


You sure spend a lot of time playing Haven and doing adjacent community related activities. Do you really disagree?

Yes. I can enjoy hafen and be aware of it being a low quality production full of bugs, messy systems, dumbass "features"/mechanics that could be easily fixed by adjusting a few lines in the code.
I don't feel the need to justify myself liking the game by saying it's high quality when it isn't, i like a "shit" game, so what? Just because a game is fun in some ways doesn't mean it's high quality.

Hafen just fills a niche no other game fills (because it's not a very profitable niche tbh) and the only alternative is salem which has a lot of the same problems and many more, hafen niche is just not popular at all outside of our small autistic circlejerk.
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Re: On the viability of a Steam release

Postby DonVelD » Wed Jun 19, 2024 4:31 pm

tfw millions of people play league and hate it
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Re: On the viability of a Steam release

Postby DonVelD » Wed Jun 19, 2024 10:50 pm

bump
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Re: On the viability of a Steam release

Postby Robben_DuMarsch » Wed Jun 19, 2024 11:10 pm

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Re: On the viability of a Steam release

Postby DonVelD » Thu Jun 20, 2024 1:39 pm

burp
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Re: On the viability of a Steam release

Postby fulma » Sun Jun 23, 2024 1:31 am

One fun thing anyone here can do is list the game on itch.io

Is free and there's no human checking the game page until someone report it

I have a game there, on the release week it had around 30k views and 10k downloads daily and now a year after is still going strong, 30k views may not sound like a lot, even more compared with what I got on steam... but for a free game hosting site with no background check where anyone can host a game is pretty good.
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