Austinh15 wrote:DonVelD wrote:we should like, behead all non pvpers irl
In irl Minecraft tho right
:clueless:
Austinh15 wrote:DonVelD wrote:we should like, behead all non pvpers irl
In irl Minecraft tho right
Kaios wrote:I think they should have just went with restricting criminal skills availability for the first couple of weeks to see how that goes. At the start of a world a player can pretty much grief or annoy anyone with impunity, at least for a short while, and things still mostly turn out alright in spite of that.
I agree with the points made that it is already the case that the majority of players typically cannot do anything about such situations anyways if it is a faction player and/or group causing the issues. Simply having the means for defensive and aggressive actions available does not mean everyone is making good use of them or that they are capable of doing so at all.
Alternatively, changing and balancing combat so it puts greater reliance on skill-based input and less on stats/quality/client advantages may be more beneficial instead.
maze wrote:In a pvp world; restricting criminal stuff is nether fun nor a solution to either party. Either system they grief the fk out of you. World 14, people use to put unbreakable things infront of peoples doors that then required 300str to break. There been many times loftar has had to change mechanic just because of griefing. If you can't stop the greifer and they bodyblock you. welp gg now you're stuck and having to whine to loftar~ WHAT THEY DONT WANT TO DEAL WITH~ The devs don't want to moderate this game.
Here I will disagree with this. The PvP crowd is mainly synonymous with the griefer crowd. They go hand in hand, even in the early worlds you had people who just wanted to see the world burn. but back then It was harder to crank out fighter alts(not like it is now) Also back then Death was Much MUCH more permanent especially with the sliders. With this PvE island, there will be headaches, but not to the degree that we see now. but I could be wrong. Only implementing this will tell.maze wrote:The system needs to be a mixture of keeping the traditional haven feel that allows our pvp crowd to keep their current style while also allowing our solos to thrive.
joojoo1975 wrote:And donnie are you saying most if not all players "sprusecaps" in the game would just be like snail and fellows if they had the same stats and gear?
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