one continent pve only

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: one continent pve only

Postby DonVelD » Sat Dec 28, 2024 11:49 pm

Austinh15 wrote:
DonVelD wrote:we should like, behead all non pvpers irl



In irl Minecraft tho right

:clueless:
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Re: one continent pve only

Postby rfxDarth » Sun Dec 29, 2024 12:28 am

[quote="joojoo1975"
So then what are your thoughts on the original post? As i had replied to you thinking you were just another who did not read, A lot of this mess with the griefing will, In my opinion, will be dealt with with personal and village claims, prolly not all, as I see some people only play this game to grief others. But for the most part, I see it as something to endeavor.[/quote]

I feel like this is half-measure of a half-measure. The existing playerbase, through natural selection, evolved into the kind of people who go out of their way to screw everyone over irregardless of game mechanics, and they would definitely come to such continent specifically to grief other people and camp out in the sea to kill anyone who dares to get out. I feel like even disabling PVP entirely in the whole world might not be enough, and the only way to turn this around would be active moderation and frequent interventions from developers, which is unlikely to ever happen.
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Re: one continent pve only

Postby animary » Sun Dec 29, 2024 4:37 am

"Starts building a village idol to claim the land around you;"
Do not allow one claim to enclose another without permission.

"Takes ten alts to block the exit of your palisade gate;"
A slow but steady hp drain on unattended characters. Create an alt, leave them out in the wild, in a day they are dead; if trespassing the drain is twice that rate. This would not affect characters actively played since the drain would be minuscule compared to that incurred from normally working.

"Builds a palisade around your claim;"
That pali would not be on a claim so relatively easily destroyed.

"Plants a tight forest all around you, or conversely, cuts down all the trees around you;"
Can you not chop trees?

"Simply stands in your way;"
Go around them. Plus, any hearthling just standing around is easy prey for any animal that wanders by.

"Runs away with the carcass of the animal you just killed"
Keep hunting ...away from other players.

"Just decides to settle down next to you while you don't like him?"
They still cannot place a claim within a certain distance, increase that distance if it is an issue. And if they build on unclaimed land, just be patient, the building will decay. Making palis and buildings on unclaimed land even easier to destroy would help immensely in this situation.

There are loopholes on both sides. What we want to rein in is not PvP per se but those people whose enjoyment of the game comes from ruining other peoples' enjoyment. The same mentality that thinks running along the beach kicking down everyones' sand castles is fun, with no consideration of those other people. As it is, the "better safe than sorry" paranoid attitude this game engenders is a major drawback; I would much prefer to say hello to a passing hearthling than hearth home immediately before he possibly attacks me ...especially when I've done nothing to deserve being attacked. As it is this game condones serial killers, certainly a deterrent to new players.
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Re: one continent pve only

Postby Reiber » Sun Dec 29, 2024 2:28 pm

i love that this pvp delusions always end up with the ultimate solution being jorb and loftar 24/7 spying on the playerbase and banning people left and right, or garbage mechanics like constant hp drains or whatever.

litterally 90% of mechanics that end up getting spuces dead and not having fun are there to prevent some exploits.
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Re: one continent pve only

Postby DonVelD » Sun Dec 29, 2024 5:44 pm

its always like this, sprucecaps self destruct and when we try to warn them they are like BUT SNAIL SAID XYZ SO I WILL SAY THE OPPOSITE
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Re: one continent pve only

Postby joojoo1975 » Sun Dec 29, 2024 9:07 pm

That's just the nature of the forums.

People coming in and giving their 2 cents worth.

Most just sorta stay on topic, others come in and want to display their "better" solution.

Everybody's done it prolly a time or two

And donnie are you saying most if not all players "sprusecaps" in the game would just be like snail and fellows if they had the same stats and gear?
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Re: one continent pve only

Postby maze » Mon Dec 30, 2024 3:56 am

Kaios wrote:I think they should have just went with restricting criminal skills availability for the first couple of weeks to see how that goes. At the start of a world a player can pretty much grief or annoy anyone with impunity, at least for a short while, and things still mostly turn out alright in spite of that.

I agree with the points made that it is already the case that the majority of players typically cannot do anything about such situations anyways if it is a faction player and/or group causing the issues. Simply having the means for defensive and aggressive actions available does not mean everyone is making good use of them or that they are capable of doing so at all.

Alternatively, changing and balancing combat so it puts greater reliance on skill-based input and less on stats/quality/client advantages may be more beneficial instead.



I'm the biggest hermit; newbie friendly shrill.
In a pvp world; restricting criminal stuff is nether fun nor a solution to either party. Either system they grief the fk out of you. World 14, people use to put unbreakable things infront of peoples doors that then required 300str to break. There been many times loftar has had to change mechanic just because of griefing. If you can't stop the greifer and they bodyblock you. welp gg now you're stuck and having to whine to loftar~ WHAT THEY DONT WANT TO DEAL WITH~ The devs don't want to moderate this game.

Now I have discussed before with people in our community that early game for solo's, small groups and/or noobies is very hard to get thought.
They don't understand the mechanics and some people had mid/max the early grind so well that they have theft, rage and vandal on the 2nd day.

The system needs to be a mixture of keeping the traditional haven feel that allows our pvp crowd to keep their current style while also allowing our solos to thrive.

The basic problem of that is what is the drive for pvp/ griefer crowd at the start of the world; how to add in new drive so they are more likely to focus on getting to a goal rather then focusing on messing with people.
And teaching new players to move the fk away, and keeping these new players semi safe and away from the pvp players.
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Re: one continent pve only

Postby joojoo1975 » Mon Dec 30, 2024 5:49 am

maze wrote:In a pvp world; restricting criminal stuff is nether fun nor a solution to either party. Either system they grief the fk out of you. World 14, people use to put unbreakable things infront of peoples doors that then required 300str to break. There been many times loftar has had to change mechanic just because of griefing. If you can't stop the greifer and they bodyblock you. welp gg now you're stuck and having to whine to loftar~ WHAT THEY DONT WANT TO DEAL WITH~ The devs don't want to moderate this game.

I agree to a point. I agree with the fact the Devs do not want to be world police logging in daily to handle that. And for the most part, they already have solutions in the game that will handle this, with the main ones being personal and village claims. Though griefers still can grief it is No where like it was in previous worlds. Having the middle spawn continent as PvE only may have Headaches, but it will be just like the beginning days where people will rush to setup a base but not P or V claim it and others come in and ransack it. Others believe that they will have a village up and Just Banner every living thing in like day 2. I agree the mechanics are there for this to be possible, but Very impractical. The Server is Rather large. And as "main ass hat griefer village" is setting up wishing to Banner the entire continent, they are competing with all the other villages and personal claims that are actively setting up. Will this continent be the most Active, I truly believe so. If you look at any MMORPG that has a PVE and a PVP area(like EVE online) the PVE areas of the game are Certainly more active.

maze wrote:The system needs to be a mixture of keeping the traditional haven feel that allows our pvp crowd to keep their current style while also allowing our solos to thrive.
Here I will disagree with this. The PvP crowd is mainly synonymous with the griefer crowd. They go hand in hand, even in the early worlds you had people who just wanted to see the world burn. but back then It was harder to crank out fighter alts(not like it is now) Also back then Death was Much MUCH more permanent especially with the sliders. With this PvE island, there will be headaches, but not to the degree that we see now. but I could be wrong. Only implementing this will tell.
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Re: one continent pve only

Postby DonVelD » Mon Dec 30, 2024 2:02 pm

joojoo1975 wrote:And donnie are you saying most if not all players "sprusecaps" in the game would just be like snail and fellows if they had the same stats and gear?

no, its a mentality issue not ingame character issue

when i call people retarded i genuinely mean it
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Re: one continent pve only

Postby Kaios » Mon Dec 30, 2024 2:09 pm

You know, it’s not a very strong argument to say “but someone will do this and this and this” without pvp to stop them, but then say you did nothing or had to wait for dev intervention to resolve those issues even when you could have resolved it with pvp instead. Kind of a moot point.
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