the real way to fix combat in this game is to just get rid of stats almost entirely and predicate it all upon a "lmao don't get hit" system. because that's the only skill check, is not getting hit in a fight. pretty sure that was movement combat's execution in legacy, a great equalizer.
the people who are used to being the hammer are very, very okay with being the nail too, it's part of the territory. but people don't get it, especially if you color code it, lock any abilities away, and hide them behind 3-4 different weird math systems, between combat itself, stats, armor/weaponry. the primary factor should be not having a shitty weapon and no armor.
what the fuck is a delta? i was 12 years old when i first saw that triangle. you think i know what that means, now, today? no. no one does. you can explain it to me again, i won't listen and don't care, i'm genpop and genpop is STUPID. this ideally should have been factored in 10 years ago. loftar knows what math is, but we only know smash.
ultimately, i don't care, and no one does, about anyone's character investment or 'how things are', old haven metas/status quos are not sacred or meaningful. these worlds are entirely disposable. your con/str are meaningless and i welcome a new era where a hermit's poop covered shiv kills a year old titan.


