New things for the shop that aren't P2W. Open Dialogue.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New things for the shop that aren't P2W. Open Dialogue.

Postby ChildhoodObesity » Sat May 20, 2017 2:32 am

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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Fierce_Deity » Wed May 24, 2017 2:59 am

I'm in support of a lot of the ideas here, but a prominent one is patreon. Sure the store has different pay options for each sub level, but I don't think theres any way to set up reoccurring payments at the moment. Patreon would serve as a good advertisement as well as a payment platform. Keep the current pay system, and implement patreon along side it. Maybe make the patreon side of things have different rewards, like 10 a month to be a sub, and 25 a month to be a sub and get a token each month. Or 10 dollars every update for sub status and scale it upwards with some rewards from there. I also like patreons interface in general.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby CaddoPuma » Tue Feb 27, 2018 1:51 am

cyrus9586 wrote:
Orphic wrote:Cosmetic Outfit
Cosmetic Furneture
Cosmetic Mount Skin
... OH how about house paints/stains etc? You make your house out of any wood etc and then if you hate how it looks just use pigments and an item from the shop to make a stain to make the wood look how ever you want? Can also do this for clay for bricks as well. Would mean more custom art on the ground etc....


Oh God, yes! PLEASE! Not too keen on the idea of wood stain being a premium but a workman IS worthy of his hire.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby MagicManICT » Tue Feb 27, 2018 2:37 am

Closed thread. It's been too long since I've read through this whole thread, but a lot of the ideas here are already in the game.

We don't mind people bringing up old threads if they're adding something new, but simply to add little more than "+1" doesn't really add to the conversation.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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