jordancoles wrote:Custom client autologout on render increases the chances to escape significantly
But if you're flagged it doesn't work. What's the big deal? It really just comes off as way to kill peacefool farmers.
jordancoles wrote:Custom client autologout on render increases the chances to escape significantly
jordancoles wrote:Custom client autologout on render increases the chances to escape significantly
Kirche wrote:this thread is further evidence that while they are very useful, custom clients are a cancer on the game.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:Did some testing with this today. Getting hit by a melee attack doesn't actually stop the logout, you have to actually take damage. The first hit will never do damage, even with 100 UA VS 1. So you have to get to them, as well as hit them twice before they logout. I guess all those people who wanted optional pvp got their wish
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Glorthan wrote:It's not a bug, it's an undocumented feature!
jordancoles wrote:So you can continue to log out even after you've been agro'd by someone.
Custom clients can automatically start the logout timer upon seeing an unkinned player and from what I'm told, the logout can only be aborted by hitting the person in melee. It's unlikely that you can actually close a 40 tile gap in time to cancel their logout so it's basically a get-out-of-jail-free card
https://youtu.be/vDUjvuOTsLo
So stupid
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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