Frogs and toads apparently use spontaneous generation. During springtime, they are nowhere to be seen but there is frogspawn in the lakes/swamps. Implying the frogspawn is generated from the water itself.
This would not be much of an issue, but you can get a Credo quest to catch either frog or toad during spring.
Day 27 of spring and still no seeds on trees many tree types meaning you can't cut down any trees from last year until they regenerate, or progress in the lumberjack credo in some cases
Spring is still unironically worse than all other seasons. But we get, what, bumblebees?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Moved here from reading 'Winter is Over'. Upon reflection, I agree with OP. However, rather than seeing seasons get deleted, or functionally made identical to Summer, I'd prefer them to be diversified and to each have lots more content. I imagine this would be an on-going development effort.
Trees should fruit at different times throughout the year, and in general, fruit much more frequently, at least during their appropriate season. Think: every 3 days rather than every 7-10 days or whatever it is now, to be more on par with crop growth speed.
Get rid of Mound Beds and have us build greenhouses instead. I'm sure some primitive-technology equivalent could be implemented for new players starting the game in Winter who don't have glass yet. Higher tech greenhouses requiring glass should have more room, and hearthlings should have a choice which season their greenhouse will emulate. Greenhouses for winter crops during the Summer season could require snow and ice, for instance.
Winter and Spring should have more unique changes on a per habitat basis, including lots of new critters running around. Quests and Credos should update, such that if one is asked to deliver 'morels' and it becomes winter, the request changes to deliver some other, equivalent, Winter-spawning item.
Zentetsuken wrote:Ideas to fix spring:
Some types of trees should seed early, and maybe even die off in fall to balance? Maybe evergreens seed in spring?
Frogspawn suggests that frogs must exist, yet they do not. perhaps they should exist but in much, much smaller numbers?
Insects like dragonflies that do not exist could have fun larval stage counterparts?
Animals like foxes, wolves, bears and hibernating animals would be coming out of dens in spring with their babies. It's time for baby wild animals tbh imo.
These ideas are fantastic, I'd love to see them all added. +1 for dragonfly nymphs!
Eventually, the goal should be that all 4 seasons are at least palatable -- ideally, each very fun in their own right! -- for the player base, and therefore allowed to last an equal number of days throughout the in-game year. Imagine a winter that was so fun that players didn't mind having it last 60 ingame days or so! Again: unique winter crops, anyone? That would be a radically different experience.
I sort of hate that Summer is this ridiculously long and monotonous period, and yet Winter (and Spring) are not fun enough to keep the player base engaged.
CSPAN wrote:I have had to tell some folks interested in playing with me not to bother playing because of seasons. A huge window that hinders any new player from getting their feet on the ground, sounds like quality gaming to me.
QFT.
P.S. In case it wasn't clear, for the greenhouses I'm imagining 1 type of structure which can be 'fueled' with various year-round items to maintain a certain temperature and humidity level. Not several different seasonal structures. The upgraded greenhouses function the same way, they just have more room inside. Naturally, having glass available should make it considerably easier to farm crops en masse.