VDZ wrote:Disagree. During the first few days when I play nearly non-stop, timegates are always good stopping points. I imagine that if you're set on going full nolife and breaking through natural timegates you'd never have any good stopping points early in the game.
I do not understand it. You willingly choose to play first days non-stop, but you want to be stopped from the outside? It is rejecting your own responsibility. It is like you can choose to not make a crime on your own but you would prefer to put responsibility on someone else to control your behaviour :shrug: Same for me goes for words about something be less stressful, ever tried to stress less? You all love this stress and these fisrt days without sleeping and waiting for them badly like a kid for Christmas, for some people new worlds start is the favourite time so quit pretending that you want it less stressful, if you would have less hyped up mindset it would be less stressful, but would it be as exciting? No.
VDZ wrote:Quantity gates are effort gates, not time gates. It takes 2-3 days to get 4 pieces of leather. How long does it take to get 1000 pieces of leather? The answer, given enough effort, is the exact same: 2-3 days.
How are efforts separatable from amounts or vise versa? Nothing is coming from a thin air my friend. Even for big groups despite fantasies. You need just 70 leather for building 2 palis and a minehole so yeah, this amount is easy affordable and not "time gated". But please don't make fantasies about 1000, how many people would you have to recruit to have them be capable and supplied with primitive tools for it to reach that

VDZ wrote: effort gates lock small groups and solo players out of content,
Well I am sorry, but here i must ask you for a genuine answer, how long ago did you play the game? I know a lot of hermits playing currently, I am talking basically every hermit who is playing longer than two month. They all are having 7 levels and more, they are getting gold one way or another if they want gold and their qualities are not hundred lower than mine and i played since the day 1 many hours daily. So maybe if people would spend less time theoritizing on forums and more time actually playing, they would figure that noone isn't locked from any content since the moment when meteor was taken off the lvl 9 requiremnets and crop circles were removed.
ChildhoodObesity wrote:Kind of mindblowing to me that people are all for an idea that basically just says "go play another game for a little bit."
Agree completely, I do not get it either.
ChildhoodObesity wrote: I actually like the idea of timegating things like whales/orcas/trolls as they're incredibly OP for stat grind but I don't feel like they should be removed. Timegating mineholes isn't really necessary though. Also conch's can just have their spawns lowered to the lower levels like 8 or 9 which would solve that problem. With whales/orcas timegated I don't see any reason to timegate knarrs/snekks. There isn't really any other OP use for them other than mass hunting which is just convenient.
Well it already sounds more fair. Though the only time-flow related things i'd like to see added would be pve content or events similar to meteor to make late game more interesting so people are motivated to stay or join, also given that population will fall anyways realms exp drains should be reduced proportionally. Thats it, al the time-related fixes