SnuggleSnail wrote:Sevenless wrote:Personally once like 5 worlds ago, actually managed to get Berthadin stuck in our airlock and it was pretty funny. Whoever vigi called to knock him let him out in the shenanigans that resulted though.
Hey, I was there for that! We didn't let him out, though. He had the key from somebody in your willig he KOed. He was waiting for your squad of shidders to all go in so he could let his friends in and kill you all. You guys wouldn't have been KOed, you would've died because enclosed spaces with people stronger than you is basically guaranteed death.
But ye, safepali maybe saved you 1 time in half a decade because you're not sure you wouldn't have gotten away otherwise. On the other hand, I know we've counter-ganked koreans and shit around your willig like 10 times and half the time they ran to safepali.
As stated in the original premise, safepalis are for the most part saving people that the average (and me tbh) user doesn't feel ""'deserves""" to be saved. They're saving me when I gank the AD crafter and run away from Felix+squad. They're saving Nonek when he ganks the random hermit on the edge of the world then runs away from the bearcape militia. They're saving faction people with 10 active murder scents that get ganked around their 50 person village.
Safepalis are good for griefing. Safepalis are bad for PVP. This is one of the weird situations where the PVPbois and the nematode's interests are aligned. The first 2 pages of the thread are negative tho so it's already 2late
I'm not really sure why Mrage in a safepally is that different from Mrage chasing shidders in the open world under the assumption that no one is capable of coming to help. Not getting away in either case. But you're absolutely right that a numbskull lost his key and didn't tell us lol, took a bit to jog the memory. Ole berti didn't have it so I was able to TP out inside the locked house, which honestly is really all I personally want it for. But the airlock, which is really just a safepally built into your village if you design it to have an normal exit as well as an entrance, was useful 3-4 times for my village during the bumfights world.
I'm willing to buy the argument that my village is the exception to the rule though. Also good point about having a normal exit gate being more important than potentially trapping someone for lulz. I'll keep that in mind next time I make an airlock if they don't get removed.