Havenasket wrote:Just to be clear:
We only started talking about numbers and population because a few top PvP players claimed “anyone can win fights with 50 stats” and there’s no real problem.
But this thread isn’t really about getting more players or chasing some big number.
It’s just honest feedback from me, my friends, and our village — the way PvP and comeback systems work right now is so frustrating and unfair that it makes people quit, or not even bother starting.
I’m not saying the game needs to be huge. I just want to point out why so many regular, active players end up leaving. That’s a problem with the game’s design, not just personal preference.
That is clear.

I only started talking about numbers because it seems always in these debates to be either a thoughtless dogmatic inclusion to the debate or a diversion from issues that seem to matter more. That is more a me thing though. Personal bugbear.
In this case though I do wonder if chasing perfect seige mechanics is not itself a diversion from a wider point about this games philosophy. Seige, (I will never spell that correctly except by accident), maybe general PvP gameplay is as you say experienced as unfair and frustrating. Not being a PvP'er primarily in this game means I am looking at it from a very technical perspective rather than experiential. From what I have read in these forums and studying the mechanics, it seems that given the game context the mechanics are pretty fair and balanced. Even the anecdotes examining real frustrations with the system do not to me seem to be exposing unbalance. So what is the root cause of the frustration for those frustrated, and why do those defending it seem to not find it frustrating?
Different experiential goals require different conditions, but those conditions are not all included in game mechanics, there are other important factors not least of which is considering this games lack of provided context or narrative. I perceive, correctly or not, that frustration born of another issue can be directed towards fixing the most obvious candidate for tweaking, in this case the game mechanics. Tweaking and debating game mechanics is what people like us do I imagine and it is never-ending fun, and I am not suggesting stopping, but is it ever going to solve this issue - is there ever going to be a PvP system in HandH that solves this frustration?
I assert not. I assert that there will always be a certain type of frustration unaddressed as long as there is not a wider contextual realisation that the players need to commit to enjoying whatever imperfect mechanics exist now. Because they are not going to be provided with any other reason to do so. No game has perfect PvP mechanics but they usually compensate by having strict rules, gated areas, moderation, narrative rails, etc, etc. HandH does not have these things so the inherent frustration of 'imperfect' mechanics becomes more obviously felt.
This whole debate is a consequence of what Jorb and Loftar are doing. Creating an environment where players can choose this, if they choose to do so because the nanny wheels are off. It isn't about gitting gud, it's about choosing to enjoy, and continue to enjoy while, yeah if you like, always debating ways to perfect the mechanics if that is your inclination, or working on your contentment if that is your inclination there is room for both.
Bottom line, players who cannot enjoy this will leave. And that is ok, because that is the game Jorbtar are making. It is as much a social experiment as anything else. And I think that is a major part of the experience. Who remains? Who continues to enjoy the safelty-wheels off sandbox?
This is not to say it is not fun to criticise and improve, just to say that the game design goal is not necessarily to provide safety from frustration as much as to provide players with an opportunity to find in themselves a way to enjoy what this game is. That is challenging in a whole different way, rare, maybe unique in game design.
*edit* to further clarify - it is not that I don't agree or appreciate the points made in the OP. I want the game to survive, and I don't want PvP to be frustrating for either the attacker or the defender. I am just adding what I perceive to be missing from the whole debate, and it seems to me to be the crux of the matter. Elephant in the room type thing.
Sigh, here I go again. Blah blah blah.
There is a reason I have been reading these forums for 15 years and have only 22 posts.

On these forums I am the same person as Tav and de4dly.