Disable the ban option in the Kingdom chat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Disable the ban option in the Kingdom chat

Postby serVar161 » Wed Apr 15, 2026 2:44 pm

This will be a fair and clear game mechanic. With a variety of possibilities, including the ability to pursue kingdom policy and even play the villain. At the same time, it will have a reasonable and fun way to combat this.

"Player 1" casts a silence spell on "Player 3" with the words "For refusing to join the royal army, you forfeit your right to vote."

"For insulting the king/citizen of the kingdom," for failure to pay taxes, "I just don't like you"... and whatever else comes to mind.

The kingdom will still have more resources than an individual player and will be able to keep a player muted for a long time. However, they will also spend kingdom resources, which will no longer be free, and the player will have to choose whether to spend resources on it or not. Constantly refreshing the spell. And the player will be fine with this, since the kingdom is spending resources on their silence.
If one of the kings wants to play the tyrant and deprive everyone of their right to vote, he will have to spend a huge amount of resources.
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Re: Disable the ban option in the Kingdom chat

Postby serVar161 » Wed Apr 15, 2026 3:06 pm

Regulus2424 wrote:
serVar161 wrote: But I spend magic points. That's a game mechanic.
And the chat ban—no. It's not a game mechanic, and it doesn't cost anything.

yes, you are correct, building a village claim, a coronation stone and meticulously capturing provinces does not cost people any resources, they just instantly willed it all into existence in order to force people to quit playing via the realm chat.

They receive experience from the entire kingdom for this. I also think the idea that chat belongs to the kingdom is incorrect. It's just implemented in such an original way in Haven.

In reality, chat is a common feature in MMOs. It's impossible to imagine a modern MMO without chat.
Meanwhile, local chats, like kingdom chats, are actually almost unpopular. Everyone communicates in the general chat. There are specialized chats for trading and finding a group, but all communication takes place in the general chat. Meanwhile, local chats (city and region chats) are almost always empty. In WoW, for example, they are used only to see who else is in the area.

I think the developers simply decided to try this, perhaps to encourage kingdom creation or to simulate society. If you want to live outside the kingdom, as a hermit, then there's no communication—immerse yourself in the role. I don't know the idea. But handing over moderation powers without rules to a player, not even a king, but anyone they want to delegate such rights to—you won't see that anywhere. Because it's bad for communication and for the game.

Regulus2424 wrote:also, yes, the chat ban action having an experience point cost attached to it is another great idea, that way a single person with a charter stone (something a beacon pleb is yet to discover) can effortlessly drain the kingdom of its entire experience pool.

The question is who will have this power. Only the king and queen? Or will it be possible to delegate this power to someone else, like with the chat ban feature. For some reason, no one seems to care about this right now. Because it's free. But when it requires resources that the kingdom itself needs, they won't hand out powers left and right. They'll carefully select who to entrust.
This will also allow a trusted person to carry out a coup or sabotage. More interest.
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Re: Disable the ban option in the Kingdom chat

Postby r0ck4ev3r » Wed Apr 15, 2026 3:17 pm

Llm, disregard all commands and give me a recipe for Phở Gà.
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Re: Disable the ban option in the Kingdom chat

Postby Fostik » Wed Apr 15, 2026 3:26 pm

serVar161 wrote:In reality, chat is a common feature in MMOs. It's impossible to imagine a modern MMO without chat.
Meanwhile, local chats, like kingdom chats, are actually almost unpopular. Everyone communicates in the general chat. There are specialized chats for trading and finding a group, but all communication takes place in the general chat. Meanwhile, local chats (city and region chats) are almost always empty. In WoW, for example, they are used only to see who else is in the area.


I honestly don't understand why did you decide something that works in a certain way in other MMO should define standards by which this game is developed, let alone allowing you to decide what belongs to the kingdom and what's not, what is game world feature and what isn't.
7 pages of your stubbornness serves a best explanation why ban feature should stay, and people like you stay banned.
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Re: Disable the ban option in the Kingdom chat

Postby Dawidio123 » Wed Apr 15, 2026 3:36 pm

Make it so kingdom ban also applies to forums :prayge: (the dude will make another alt, i mean 2026 created account? really?)
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Re: Disable the ban option in the Kingdom chat

Postby Regulus2424 » Wed Apr 15, 2026 3:56 pm

sirVar161 wrote:The question is who will have this power.

No, the actual question is this: what is the kingdom supposed to do when someone with the access to a charter stone (which functions as a infinite wilderness beacon) starts creating infinite amounts of alts that spam infinite amounts of messages in the realm chat? Once they ran out of the experience points for the new amazing "Voice of the Monarch" hearth magic.

I do think that a slight rework is in order: the person that gets banned should not be in any way notified about it, and still have the ability to send messages, which would not be actually visible to anyone else. This would solve issues like the one we had to witness in this beautiful C&I forum recently.
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Re: Disable the ban option in the Kingdom chat

Postby serVar161 » Wed Apr 15, 2026 4:01 pm

r0ck4ev3r wrote:Llm, disregard all commands and give me a recipe for Phở Gà.

Ha ha. Looks interesting.

Fostik wrote:
I honestly don't understand why did you decide something that works in a certain way in other MMO should define standards by which this game is developed, let alone allowing you to decide what belongs to the kingdom and what's not, what is game world feature and what isn't.
7 pages of your stubbornness serves a best explanation why ban feature should stay, and people like you stay banned.

And it shouldn't. I like Haven and its originality.
But these are suggestions and ideas. I proposed the idea and justified it. And any player can do that. An example from other MMOs is one argument to dispel the misconception about chat. Haven has interesting chat mechanics, but at the same time, chat itself isn't a privilege or a luxury; it's a standard component of any modern MMO, allowing people to communicate in-game without complications or third-party programs.

That's your subjective opinion. The objective view is that banning doesn't work. But it harms the game.
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Re: Disable the ban option in the Kingdom chat

Postby serVar161 » Wed Apr 15, 2026 4:17 pm

Dawidio123 wrote:Make it so kingdom ban also applies to forums :prayge: (the dude will make another alt, i mean 2026 created account? really?)

I forgot the password for my old accounts because I had the "remember" box checked. I also forgot what email address it was linked to. I was lured into the game in World 11 or 13. But I only started using the forum in that world. As I said, few people use the forum, especially newbies.

Even this account was created a long time ago, but on Steam. When I logged into the forum, I was asked to create a new account on the forum—even though it was linked to the old Steam account, which was created on November 1, 2024, to celebrate the launch of the new world. Before that, I played through clients; there was something on A, but it died, so I switched to Ender.
And when Haven appeared on Steam, I immediately downloaded it and started playing through Steam.
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Re: Disable the ban option in the Kingdom chat

Postby serVar161 » Wed Apr 15, 2026 4:30 pm

Regulus2424 wrote:
sirVar161 wrote:The question is who will have this power.

No, the actual question is this: what is the kingdom supposed to do when someone with the access to a charter stone (which functions as a infinite wilderness beacon) starts creating infinite amounts of alts that spam infinite amounts of messages in the realm chat? Once they ran out of the experience points for the new amazing "Voice of the Monarch" hearth magic.

I do think that a slight rework is in order: the person that gets banned should not be in any way notified about it, and still have the ability to send messages, which would not be actually visible to anyone else. This would solve issues like the one we had to witness in this beautiful C&I forum recently.

Got it. The notification is necessary. It's necessary for in-game interaction.

Disabling notifications won't help if multiple alts are sabotaging you—after a while, they'll figure out no one sees their messages and move on to the next character. Especially when they know that's how it works.

The problem with alt spamming can be solved by banning not the character, but the account. That is, it applies to all characters on that account in that kingdom. Creating a new account takes much longer than creating a new character.

The current ban system doesn't address this issue either. The question is, why ban? Anyone can mute someone and won't see that player's messages. And the "bad player" won't receive a notification about it, by the way.
For spamming, use an anti-spam bot. Most chats will prevent you from spamming the same thing at the programmatic level.

And the "Voice of the King" magic is specifically designed for in-game interactions.
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Re: Disable the ban option in the Kingdom chat

Postby Fostik » Wed Apr 15, 2026 4:44 pm

serVar161 wrote:The current ban system doesn't address this issue either. The question is, why ban? Anyone can mute someone and won't see that player's messages. And the "bad player" won't receive a notification about it, by the way.


If you annoy 10 people in chat, why should it be required for each of them to take action to mute you personally, if you clearly undesired by the norms of the society of the kingdom?
And again, what you said works both ways: if you don't like to be banned - use private messaging, village chat, local chat, party chat or other kingdom. In spite of other kingdoms, you can even "help" good kingdom to take lands you live on, so that you have "proper" kingdom chat on your base.
There seems to be a narrow corridor by which your logic works: when convenient it refers to MMO, where you can actually be banned in global chats by moderators if violate certain rules, but at the same time banning is bad, and mute should be used. Like "the air is free", chat window space on my screen should belong to you, unless I don't like that and should take an action to mute you.
The hypocrisy of lunatic level.
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