nerf boats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: nerf boats

Postby maze » Wed Sep 02, 2026 7:49 am

MightySheep wrote:Where are these aggro bots I haven't seen and I have most of the thingwalls


Loftar likely went around and smite them when they got reported :lol:
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Re: nerf boats

Postby Vydrion » Wed Sep 02, 2026 1:29 pm

Out of curiosity, would the following ideas be feasible?

1. Coracle-equivalent boarding / unboarding for people who are red-handed (disadvantaging the aggressors)
The idea being that initiating PvP should carry with it some inherent risk, if your attack plan fails you should face the consequences.

2. Thingwall TP gives a 1-5(not sure whats reasonable?) min debuff wherein you cannot initiate PvP
To prevent mass TP'ing to a thingwall to hunt down players

3. Rowboats being able to push other rowboats if your strength is higher than the other player.
So people in rowboats cant get surrounded by bots (assuming bots dont massively stat up STR, I don't have data on this)

4. Snekkja's being at best equivalently fast as rowboats in rivers (and lakes?)
So you can't just mess people up the second you get Snekkja's

Thanks for the feedback!
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Re: nerf boats

Postby MightySheep » Wed Sep 02, 2026 6:10 pm

surrounding ppl with rowboat bots lol I wish someone would just publish the full fanfic version of this game in the form of a book or something because I always feel out of the loop
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Re: nerf boats

Postby DDDsDD999 » Thu Sep 03, 2026 5:57 pm

The solution is speeding up coracles to be faster than snekkjas.
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